cs_team_manager

From Valve Developer Community
Revision as of 02:59, 9 February 2024 by Nescius (talk | contribs) (-preserved ent)
Jump to navigation Jump to search
English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp

cs_team_manager is an e0 available in Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Left 4 Dead Left 4 Dead, and Left 4 Dead 2 Left 4 Dead 2. It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, and 5 in Left 4 Dead 2)

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.
Warning.pngWarning:Killing this entity crashes the game.

See also