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math_colorblend

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C++ Class hierarchy
CMathColorBlend
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logicentities.cpp

math_colorblend is an e0 available in all Source Source games. It is used to create a blend between two colors for controlling the color of another entity.

Note.pngNote:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.


Keyvalues

start ([todo internal name (i)])
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

inmin ([todo internal name (i)]) <integer>
Minimum Valid Input Value
inmax ([todo internal name (i)]) <integer>
Maximum Valid Input Value
colormin ([todo internal name (i)]) <color255>
Output RGB color when input is min.
colormax ([todo internal name (i)]) <color255>
Output RGB color when input is max.
end ([todo internal name (i)])

Outputs

Output Variable Description
OutColor <color255> Fired when the InValue input is received, with the remapped RGB color as the parameter.

Inputs

Input Variable Description
InValue <float> Input value and fire the output with the remapped value.

Flags

Ignore out of range input values : [1]