Trigger once
		
		
		
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| CTriggerOnce | 
Template:Entity It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
 
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Flags
 
 
 
 
 
 
 
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Inputs
- Toggle
 - Toggles this trigger between enabled and disabled states.
 
- Enable
 - Enable trigger
 
- Disable
 - Disable trigger
 
- StartTouch   (in all games since 
) !FGD - Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
Note:Will trigger OnStartTouch output and the trigger won't be removed.
Warning:If !caller doesn't exist game will crash
 
StrataEngine:
- Touch   (only in 
 Strata Source games) - Behaves as if 
!callerhas touched the trigger volume 
Outputs
- OnStartTouch
 
- OnTrigger
 - Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")