SDK Docs
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| מודינג | יצירה, ארגון ושחרור פרוייקט הסורס שלך |
| עיצוב שלבים | המפות הן העולם התלת מימדי בו הכל קורה |
| תכנות | A mod's C++ code defines the way its world and game rules behave |
| Scripting | Scripting can be used for adding new functionality or logic to entities. |
| עיצוב תלת מימד | Models are the detailed 3D objects that appear in the game world |
| חומרים | Textures and shaders are combined in Source to create materials |
| סאונד | Quality audio adds a fourth dimension to your world |
| חלקיקים | Effects like smoke, sparks, blood and fire are created with particles |
| Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
| כוריאוגרפיה | Direct your digital actors' performances with choreographed scenes |
| Filmmaker | Create movies inside the Source Engine. |
| מדריכים | Step-by-step guides on a variety of topics |
| טכנולוגיה | In-depth discussion of Source's features |
| מילון מונחים | Explanations for terms you may encounter |
| Official Tools | Official tools made by Valve for their games. |
| כלים מגוף שלישי | Useful developer tools created by the community |
| I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |