Template:TextFile/strings
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Number of strings:4
Approximate status of translation:
100%
75%
Approximate status of translation:


- Default (Generic): This is a text file used internally by a Valve Software technology, such as
GoldSrc,
Source, and/or
Source 2 engine.
To save this to a file, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .undefined appended to the file name. Then open the file in the appropriate tool.
- FGD (Forge Game Data) File: This is a FGD (Forge Game Data) file used to define all of the entities of a game for a map editor (such as Hammer).
To add a FGD file to the map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .fgd appended to the file name. Then open your map editor and add the FGD to your game configuration (Example for HL:S).
- RAD File: This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
To add a FGD file to the map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .rad appended to the file name.
- VMF (Valve Map File): This is a VMF (Valve Map Format) file used to store raw (pre-compiled) map data, used by map editors (such as Hammer).
To save a VMF file and use it on map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .vmf appended to the file name. Then open your map editor, in this case, Valve Hammer Editor, go to File > Open..., then select the .vmf file. In Hammer++, you can also drag & drop the .vmf file into a window and Hammer++ will automatically open them.