Half-Life SDK
		
		
		
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Todo: Add links to applicable  TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.
 TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.
 TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.
 TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.| Modding | Creating, organizing and releasing your GoldSrc project. | 
| Level Design | Maps are the 3D worlds where everything comes together. | 
| Programming | A mod's C++ code defines the way its world and game rules behave. | 
| Modeling | Models are the detailed 3D objects that appear in the game world. | 
| Textures | Textures are used to add additional 2-dimensional detail to a map or model. | 
| Sounds | Quality audio adds a fourth dimension to your world. | 
| Sprites | Effects like smoke, sparks, blood and fire are created with sprites. | 
| Tutorials | Step-by-step guides on a variety of topics. | 
| Technical | In-depth discussion on the GoldSrc Engine's features. | 
| Glossary | Explanations for terms you may encounter. | 
| Official Tools | Official tools made by Valve for their games. | 
| Third-Party Tools | Useful developer tools created by the community. | 
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