func_team_wall
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CFuncTeamWall |
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func_team_wall
is a brush entity available in Day of Defeat: Source.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Unlike func_teamblocker, it is able to be loaded via an ENT file.



If the game has round restart mechanics this entity may not behave as expected:
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Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to block (blockteam) <choices>
- The team that will be blocked by the wall.
Value Description 0 Neither 2 Allies 3 Axis
- Show warning (warn) <boolean> !FGD
- Show warning ("You cannot go this way.") when touching this entity as the enemy team.
- mins (mins) <vector> !FGD
- The uppermost and northernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file).
- maxs (maxs) <vector> !FGD
- The bottommost and southernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file).



tools/toolsorigin.vmt
. This will remove the brush and assign the origin KV to the center of the brush.Inputs
See also
- func_teamblocker - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2