$allowdiffusemodulation
Jump to navigation
Jump to search
$allowdiffusemodulation is a material shader parameter available in all Source games since
Left 4 Dead (also in
Mapbase) for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
$notint in