Template:Goldsrc games
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1998 | ![]() |
Valve | Sierra Entertainment, Valve (digital) |
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1999 | ![]() |
Gearbox, Valve |
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Valve | Valve, Sierra Entertainment (digital) |
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Sven Co-op team | Sven Co-op team |
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GoldSrc was later forked into Svengine since 5.0, which was slightly different than GoldSrc, and has support for Hor+ FOV, better audio via FMOD, and so on... | |
2000 | ![]() |
Valve | Sierra Entertainment, Valve (digital) |
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Gunman Chronicles | Rewolf Entertainment | Sierra Entertainment |
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Valve | Valve |
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2001 | ![]() |
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Gearbox, Valve | Sierra Entertainment, Valve (digital) |
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Gearbox | Sierra Entertainment |
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2002 | James Bond 007: Nightfire | Eurocom, Gearbox | Electronic Arts |
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2003 | ![]() |
Valve | Activision, Valve (digital) |
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Ritual Entertainment, Turtle Rock Studios | Xbox Game Studios (
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Xbox | ||
Counter-Strike Neo | Namco | Namco | Arcade | ||
2004 | ![]() |
Valve, Ritual Entertainment, Gearbox, Turtle Rock Studios | Sierra Entertainment, Valve (digital) |
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Last official game to use the GoldSrc engine. |
2008 | Counter-Strike Online | Valve, Nexon | Nexon |
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Free to play game based off ![]() This version doesn't require Steam, and is only available in Asia. |
2013 | ![]() |
Team Psykskallar | Team Psykskallar |
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2014 | ![]() |
Valve, Nexon | Nexon |
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The above documentation is transcluded from Template:Goldsrc games/doc. (Edit | Page history)
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