trigger_transition
		
		
		
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<Level Transitions
Template:Entity It controls which entities go through a level transition. Trigger_transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
In 
 Portal 2, transition triggers can also be used with point_changelevel. In this case, the entity does not need to be named.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
Outputs
See also
- Level Transitions
 - info_landmark
 - trigger_changelevel
 - trigger_transition
 - point_changelevel (only in 
) - info_changelevel (only in 

)