Nav Mesh

From Valve Developer Community
Revision as of 22:16, 18 October 2021 by Amicdict (talk | contribs) (Use {{game name}} in table, and reorganize table.)
Jump to navigation Jump to search
English (en)Deutsch (de)Esperanto (eo)Español (es)日本語 (ja)中文 (zh)Translate (Translate)

A Navigation Mesh (or shorter: nav mesh) represents the "walkable areas" of a map. This data is required by:

  1. Bots and Hostages in:
  2. NextBot entities in:

These require the data to realize what's navigable in their environment, and path to their desired destination.

NAV files

Main article:  NAV

Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp is stored in cstrike\maps\de_dust.nav.

Navigation Mesh Editing

Main article:  Nav Mesh Editing
Main article:  Nav Mesh Commands

The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with nav_generate (which requires sv_cheats 1 and nav_edit 1).

Game Specific SubVersions

Game Nav Mesh Class Subversion Notes
Template:Game name TheNavMesh 0 Garry's Mod is using the base navigation mesh(It doesn't use it's own implementation unlike Valve games)
Template:Game name

Counter-Strike: Global Offensive Counter-Strike: Global Offensive

CSNavMesh 1 * Appends approach area data to each area.
Template:Game name CTFNavMesh 2 Appends TF2-specific attribute flag to area data.
Template:Game name TerrorNavMesh 13
Template:Game name TerrorNavMesh 14

See also

External Links