SDK Docs
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| Modimine | Sinu Source projekti loomine, organiseerimine ja väljastamine |
| Kaardistamine | Kaardid on 3D maailmad kus kõik tuleb kokku |
| Programmeerimine | Mod'i C++ kood määratleb kuidas selle maailm ja mängureeglid käituvad |
| Scripting | Scripting can be used for adding new functionality or logic to entities. |
| Modelleerimine | Mudelid on üksikasjalikud 3D objektid, mis esinevad mängu maailmas |
| Materjalid | Tektuurid ja shader'id kombineeritud Source'is, et luua materjale |
| Helid | Kvaliteetsed helid lisavad neljanda mõõtme sinu maailmale |
| Osakesed | Efektid nagu suits, sädemed, veri ja tuli on loodud osakestega |
| Artificial Intelligence
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AI controls the behaviour of all but the simplest of NPC actions. |
| Koreograafia | Juhi oma digitaalsete näitlejate esinemisi lavastatud stseenidega |
| Filmmaker
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Create movies inside the Source Engine. |
| Õpetused | Samm-sammult õpetused erinevate teemade kohta |
| Tehniline | Source'i funktsioonide põhjalik arutelu |
| Sõnastik | Selgitused terminitele mis võivad esineda |
| Official Tools
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Official tools made by Valve for their games. |
| Kolmanda Osapoole Tööriistad | Kasulikud kommuuni poolt loodud tööriistad |
| IO System
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The I/O system is the backbone of most levels in Source based games/mods. |