Trigger vphysics motion: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
A volumetric trigger that affects the motion of [[VPhysics|vphysics]] objects that touch it. | A volumetric trigger that affects the motion of [[VPhysics|vphysics]] objects that touch it. | ||
{{sensor_brush}} | |||
==Availability== | ==Availability== |
Revision as of 19:32, 10 May 2008
Entity Description
A volumetric trigger that affects the motion of vphysics objects that touch it.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Template:Kv trigger
- StartDisabled
- <choices> Start Disabled.
Literal value Description 0 No 1 Yes
- filtername
- <filterclass> Filter to use to see if activator triggers me. See filter_activator_name for more explanation.
- SetGravityScale
- <float> Scale gravity of objects in the field..
- SetAdditionalAirDensity
- <float> Additional air density for drag.
- SetVelocityLimit
- <float> Max velocity in field (0 disables).
- SetVelocityLimitDelta
- <float> Max amount to reduce velocity per second when it exceeds the velocity limit (0 disables).
- SetVelocityScale
- <float> Velocity scale/drag.
- SetAngVelocityLimit
- <float> Max angular velocity in field (degrees/s, 0 disables).
- SetAngVelocityScale
- <float> Angular Velocity scale/drag.
- SetLinearForce
- <float> Linear force (0 disables).
- SetLinearForceAngles
- <angle> Direction of linear force (Pitch Yaw Roll (Y Z X)).
- ParticleTrailMaterial
- <string> Name of a material to use for the particle trail, no name means no particle trail.
- ParticleTrailLifetime
- <float> Lifetime of the particles to emit.
- ParticleTrailStartSize
- <float> Starting size of the sprite to emit.
- ParticleTrailEndSize
- <float> Ending size of the sprite to emit.
- input Enable
- <void> Enable the trigger.
- input Toggle
- <void> Toggle enable/disable.
Flags
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Everything (not including physics debris) : [64]
- Only clients in vehicles : [32]
- Only clients *not* in vehicles : [512]
- Only player ally NPCs : [16]
- Only NPCs in vehicles (respects player ally flag) : [2048]
- Physics Objects (not including physics debris) : [8]
- Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4]- Deprecated.
Equivalent to using Everything + filter_activator_class that filtersfunc_pushable
.
|}
- 4096 : Can move (through hierarchical attachment)
Inputs
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- TouchTest (in all games since
)
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base. (tested in:
)
- StartTouch (in all games since
) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
- DisableAndEndTouch (only in
)
- Disables this trigger and calls EndTouch on all currently-touching entities.
|}
- SetGravityScale <float>
- Scale gravity of objects in the field.
- SetAdditionalAirDensity <float>
- Additional air density for drag
- SetVelocityLimit <float>
- Max velocity in field.
- SetVelocityLimitDelta <float>
- Max amount to reduce velocity per second
- SetVelocityLimitTime <string>
- Format:
<new velocity> <delta time>
- SetVelocityScale <float>
- Velocity scale/drag
- SetAngVelocityLimit <float>
- Max angular velocity in field.
- SetAngVelocityScale <float>
- Angular Velocity scale/drag
- SetLinearForce <float>
- Linear force (0 disables)
Outputs
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- OnStartTouch
- !activator = entity that caused this output
!caller = this entity
Fired when a valid entity starts touching this trigger.
- OnStartTouchAll
- !activator = entity that caused this output
!caller = this entity
Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, onlyOnStartTouch
will fire.
- OnEndTouch
- !activator = entity that caused this output
!caller = this entity
Fired when a valid entity stops touching this trigger. Note:Will also fire for entities touching it when trigger is disabled via
Disable
inputWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch
can fire beforeOnStartTouch
under certain circumstances[How?] where both are fired on the same tick and each have the same delay.Fix:Add a slight delay to
OnEndTouch
.
- OnEndTouchAll
- !activator = entity that caused this output
!caller = this entity
Fired when all valid entities stop touching this trigger.
- OnTouching (in all games since
)
- !activator = !caller = this entity
Fired if something is currently touching this trigger whenTouchTest
is fired.
- OnNotTouching (in all games since
)
- !activator = !caller = this entity
Fired if nothing is currently touching this trigger whenTouchTest
is fired.
|}