Physics: Difference between revisions
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Nfpartridge (talk | contribs) m (added link to suspended object trap) |
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* [[Car Explosions]] | * [[Car Explosions]] | ||
* [[Blowout Doors]] | * [[Blowout Doors]] | ||
* [[Suspended Object Trap]] | |||
{{stub}} | {{stub}} |
Revision as of 03:12, 12 September 2006
Entities
- Constraint—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.