Category:Es/Modeling: Difference between revisions
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== Primeros pasos == | == Primeros pasos == | ||
* '''{{L|Model Creation Overview|Introducción a la creación de modelos}}''' | |||
* | * '''{{L|Exporting a model|Exportar un modelo}}''' | ||
* | * '''{{L|Compiling a model|Compilar un modelo}}''' | ||
* | * [[:Category:QC Commands|Comandos QC]] | ||
* | |||
== Principales características == | == Principales características == | ||
* [[$sequence|Animación esquelética]] (con {{L|$ikchain|cinemática inversa}}) | |||
* | * [[Flex animation|Animación facial]] (con {{L|eyes|ojos}}) | ||
* | * [[$lod|Nivel de detalle]] | ||
* | * Físicas: | ||
* | ** [[$collisionmodel|Mallas de colisión]] | ||
** | ** [[prop_data|Datos fisicos incrustados]] | ||
** | ** [[$jigglebone|Física de los huesos]] | ||
** | * [[$hbox|Cajas de daño (''hitboxes'')]] | ||
* | |||
== Tutoriales == | == Tutoriales == | ||
* | * [[Materials for models|Materiales para modelos]] | ||
* | * [[Skeletons and Rigging|Esqueletos y ''rigging'']] | ||
* | * [[Physics and Ragdolls|Físicas y ''ragdolls'']] | ||
* | * [[Character Creation Overview|Introducción a la creación de personajes]] | ||
** | ** [[Character Setup Overview|Introducción a la configuración de personajes]] | ||
** | ** [[Character Textures and Materials|Materiales y texturas de los personajes]] | ||
** | ** [[Character Facial Animation Shapekey Set|Posiciones clave de la animación facial de personajes]] | ||
** | ** [[Eye Position Setup|Configuración de la posición del ojo (''eye position'') ]] | ||
** | ** [[Locking Npc Animations|Bloquear las animaciones Npc]] | ||
* | * [[View Models|Visualizar modelos]] | ||
* | * [[Vehicles (modeling)|Vehículos]] | ||
* | * [[Porting Goldsource content to Source|Portar contenido desde Goldsource a Source]] | ||
* | * [[Skeleton motion mapping|Mapeo del esqueleto en movimiento ]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== Programas de modelado == | == Programas de modelado == | ||
* [[Maya]] (''Una de las elecciones de Valve'') | |||
* | * [[Blender]] (''gratuíto'') | ||
* | * [[XSI|Softimage XSI]] (''gratuíto'') | ||
* | * [[3DS Max]] | ||
* | * [[Modo]] | ||
* | * [[Lightwave]] | ||
* | * [[GMax]] (''gratuíto'') | ||
* | * [[Cinema 4D]] | ||
* | * [[MilkShape 3D]] (''gratuíto'') | ||
* | * [[Fragmotion]] | ||
* | * [[kHED]] (''gratuíto'') | ||
* | |||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
==Resolución de problemas== | ==Resolución de problemas== | ||
* [[Troubleshooting Modeling|Resolución de problemas de modelado]] | |||
* | * [[Compiling a model#Common errors|Errores de compilación más comunes]] | ||
* | |||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
== Herramientas == | == Herramientas == | ||
* [[Half-Life Model Viewer]] | |||
* | * [[qc_eyes]] | ||
* | * [[GUIStudioMDL]] | ||
* | * [[Studiocompiler]] | ||
* | * [[Mdldecompiler]] | ||
* | * [[DuctTape]] | ||
* | * [[Propper]] | ||
* | * [[Wall Worm Model Tools]] | ||
* | |||
{{category end}} | {{category end}} | ||
{{ACategory|Modeling}} | {{ACategory|Modeling}} |
Latest revision as of 08:32, 9 October 2025
Primeros pasosPrincipales características
Tutoriales |
Programas de modelado
|
Resolución de problemas | |
Herramientas |
Pages in category "Es/Modeling"
The following 6 pages are in this category, out of 6 total.