Trigger paint cleanser: Difference between revisions
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Note:It does not remove gel applied to brushes, or block gel from streaking past it.
Bug:In Portal 2, the entity will always remove gel from physics objects regardless of the Physics Objects flag. [todo tested in ?]
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
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{{this is a|brush entity|name=trigger_paint_cleanser|game=Portal 2}} | {{this is a|brush entity|name=trigger_paint_cleanser|game=Portal 2}} | ||
It is a trigger volume that destroys [[gel]] blobs which pass through it, and removes gel from objects such as cubes. In {{ | It is a trigger volume that destroys [[gel]] blobs which pass through it, and removes gel from objects such as cubes. In {{p2ce|1}}, it will additionally reset the [[weapon_paintgun|paint gun]]'s gel types when the player passes through it. | ||
{{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} | {{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} |
Latest revision as of 23:49, 23 September 2025
trigger_paint_cleanser
is a brush entity available in Portal 2.
It is a trigger volume that destroys gel blobs which pass through it, and removes gel from objects such as cubes. In Portal 2: Community Edition, it will additionally reset the paint gun's gel types when the player passes through it.


Fix:This has been fixed in P2CE, in addition to respecting the Clients flag for paint gun resetting.

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