Half-Life SDK: Difference between revisions
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| caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> | | caption = <div style="display: inline-block; text-align: center; width:550px; border-radius:6px; overflow:hidden; user-select:none"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> | ||
<p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1em auto"> The {{hlsdk|4.1}} is the set of tools needed to create content for {{gldsrc|1}}. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile {{hl|1}} and other GoldSrc mods for {{win|1}}, {{mac|1}} and {{linux|1}} as a result of the [[SteamPipe]] updates. </p> | <p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1em auto"> The {{hlsdk|4.1}} is the set of tools needed to create content for {{gldsrc|1}}. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile {{hl|1}} and other GoldSrc mods for {{win|1}}, {{mac|1}} and {{linux|1}} as a result of the [[SteamPipe]] updates. </p> | ||
<p style="margin:10px 0 10px; font-size:14px"> '''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[GoldSrc SDK Release Notes|Release Notes]]''' </p> | <p style="margin:10px 0 10px; font-size:14px"> '''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[GoldSrc SDK Release Notes|Release Notes]]''' </p> |
Revision as of 01:28, 6 August 2025
Todo: Add links to applicable
TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.

Modding | Creating, organizing and releasing your GoldSrc project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the GoldSrc Engine's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
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