Creating a Bomb Defusal Map: Difference between revisions

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{{lang|Creating a Bomb Defusal Map}}
{{lang|Creating a Bomb Defusal Map}}
{{back|Creating a Classic Counter-Strike Map#Map Requirements}}{{Delisted|csgo}}
{{subpage|[[Creating a Classic Counter-Strike Map#Map Requirements]]}}
This page covers only the special requirements for '''Bomb Defusal Scenarios''' in a Classic Competitive map in {{css|4}} and {{csgo|4}}.
This page covers only the special requirements for '''Bomb Defusal Scenarios''' in a Classic Competitive map in {{css|4}} and {{csgo|4}}.
In {{cs2|4}}, the concepts are still the same.


For the other map requirements, see [[Creating a Classic Counter-Strike Map#Map Requirements]].
For the other map requirements, see [[Creating a Classic Counter-Strike Map#Map Requirements]].
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If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a [[weapon_c4|C4]] at round start.
If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a [[weapon_c4|C4]] at round start.


Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no [[func_bomb_target]], no bomb planting will be possible.
Though the official Bomb Defusal maps have two bomb sites, this scenario will also work correctly with just one. If a map has no <code>func_bomb_target</code>, no bomb planting will be possible.


==== Competitive Aspects ====
==== Competitive Aspects ====
* Bomb sites are located closer to the Counter-terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
* Bomb sites are located closer to the Counter-terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
* Each bomb site should require two entrances; Mostly, a cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
* Each bomb site should require two entrances. Mostly, a cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
* Think about safe planting spots and whether they should (or not) be there (for a specific direction).
* Think about safe planting spots and whether they should (or shouldn't) be there (for a specific direction).
* Remember to eliminate bomb-stuck spots all across the map using [[trigger_bomb_reset]] entities and wise [[Tool_textures#Clips|clipping]].
* Remember to eliminate bomb-stuck spots all across the map using wise [[Tool_textures#Clips|clipping]] and [[trigger_bomb_reset]] entities.
* Prevent bomb defusal through walls using [[func_no_defuse]] entities.
* Prevent bomb defusal through walls using [[func_no_defuse]] entities.
{{tip | Place letter [[overlays]] or [[decal]]s around the bomb site so players can find and identify each site.}}
{{tip | Place letter [[overlays]] or [[decal]]s around the bomb site so players can find and identify each site.}}
{{tip | Visualize where [[player]]s can plant the bomb, i.e. the bounds of the [[func_bomb_target]]s.}}
{{tip | The <code>func_bomb_target</code> entity is not visible in-game. Visualize its bounds, such as by using decals on the floor, so that players know where they can plant and where they cannot.}}


[[Category:Counter-Strike: Global Offensive]]
[[Category:Counter-Strike: Global Offensive]]

Revision as of 07:37, 26 July 2025

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This page covers only the special requirements for Bomb Defusal Scenarios in a Classic Competitive map in Counter-Strike: Source Counter-Strike: Source and Counter-Strike: Global Offensive Counter-Strike: Global Offensive. In Counter-Strike 2 Counter-Strike 2, the concepts are still the same.

For the other map requirements, see Creating a Classic Counter-Strike Map#Map Requirements.

Map Requirements

A func_bomb_target brush, textured with tools/toolstrigger

Bomb Sites

Create a brush textured with tools/toolstrigger, and with it selected, press Ctrl+T and change the entity class to func_bomb_target.

Main article:  func_bomb_target

If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a C4 at round start.

Though the official Bomb Defusal maps have two bomb sites, this scenario will also work correctly with just one. If a map has no func_bomb_target, no bomb planting will be possible.

Competitive Aspects

  • Bomb sites are located closer to the Counter-terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
  • Each bomb site should require two entrances. Mostly, a cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
  • Think about safe planting spots and whether they should (or shouldn't) be there (for a specific direction).
  • Remember to eliminate bomb-stuck spots all across the map using wise clipping and trigger_bomb_reset entities.
  • Prevent bomb defusal through walls using func_no_defuse entities.
Tip.pngTip: Place letter overlays or decals around the bomb site so players can find and identify each site.
Tip.pngTip: The func_bomb_target entity is not visible in-game. Visualize its bounds, such as by using decals on the floor, so that players know where they can plant and where they cannot.