Grenade frag: Difference between revisions
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Bug:Level transition will break the detonation timer, causing this entity to never explode.
Bug:In multiplayer, if a player dies while cooking frag and before throwing it, it will create a frag that will never disappear, it will also collide with other players.
Bug:Particles disappear after save loading.
Bug:This entity will never explode if spawned via
Hammer or ent_create grenade_frag (not in
).
Note:Particles from this entity are different in mod and Steam versions.
MyGamepedia (talk | contribs) (Undo revision 480358 by MyGamepedia (talk)) Tag: Undo |
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{{CDA|CGrenade_Frag|CBlackMesaBaseGrenade|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | {{CDA|CGrenade_Frag|CBlackMesaBaseGrenade|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | ||
{{ent not in fgd|nolink=1|because=it can only be configured through code in [[Steam]] versions of the game. In the mod version, you still use it for rare cases, but it's more easy to use an exploadable prop}} | {{ent not in fgd|nolink=1|because=it can only be configured through code in [[Steam]] versions of the game. In the mod version, you still use it for rare cases, but it's more easy to use an exploadable prop}} | ||
[[File:Granede_frag.png| | [[File: Granede_frag.png | right | 110px|thumb|The frag grenade world model from [[Steam]] versions of the game.]] | ||
[[File: | [[File: item_weapon_frag_bms12.png | right | 110px|thumb|The frag grenade world model from the mod version of the game.]] | ||
{{this is a|model entity|name=grenade_frag|game=Black Mesa}} The grenade entity that used by {{ent|weapon_frag}} and [[HECU]] soldiers. It is a frag grenade that explodes after a certain amount of time, it also uses [[VPhysics]], so you can pick it up and throw it like any other physical object. In multiplayer, used [[QPhysics]] (similar to {{hl|4}} and {{cs2|4}}), so you can't pick up it, but it has a predictable throw path. [[Steam]] versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game. | {{this is a|model entity|name=grenade_frag|game=Black Mesa}} The grenade entity that used by {{ent|weapon_frag}} and [[HECU]] soldiers. It is a frag grenade that explodes after a certain amount of time, it also uses [[VPhysics]], so you can pick it up and throw it like any other physical object. In multiplayer, used [[QPhysics]] (similar to {{hl|4}} and {{cs2|4}}), so you can't pick up it, but it has a predictable throw path. [[Steam]] versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game. | ||
Latest revision as of 09:29, 21 July 2025
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CGrenade_Frag |


The frag grenade world model from Steam versions of the game.
grenade_frag
is a model entity available in Black Mesa. The grenade entity that used by weapon_frag and HECU soldiers. It is a frag grenade that explodes after a certain amount of time, it also uses VPhysics, so you can pick it up and throw it like any other physical object. In multiplayer, used QPhysics (similar to
Half-Life and
Counter-Strike 2), so you can't pick up it, but it has a predictable throw path. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game.







|
Inputs
- SetTimer <float > (only in
)
- Sets amount of time before detonate. Fires with 2.985 value when a player throw a frag.
Outputs
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_frag_fuse_time | 3 | Float | Amount of time before before detonate. |
sk_detenator_frag_throw_forward_speed_primary | 750 | Float | Throw forward speed for primary attack. |
sk_detenator_frag_throw_up_speed_primary | 255 | Float | Throw up speed for primary attack. |
sk_detenator_frag_throw_forward_speed_secondary | 500 | Float | Throw forward speed for secondary attack. |
sk_detenator_frag_throw_up_speed_secondary | 100 | Float | Throw up speed for secondary attack. |
sk_detenator_frag_plr_dmg | 100 | Float | Amount of damage from player's frag. |
sk_detenator_frag_plr_dmg_radius | 250 | Float | Damage radius from player's frag. |
sk_detenator_frag_npc_dmg | 60 | Float | Amount of damage from NPC's frag. |
sk_detenator_frag_npc_dmg_radius | 200 | Float | Damage radius from NPC's frag. |
sk_detenator_frag_elasticity | 0.45 | Float | Frag's elasticity or how hard does it bounce. Multiplayer only. |
sk_detenator_frag_gravity | 400 | Float | Gravity scale for frag. Multiplayer only. |
sk_detenator_frag_friction | 0.2 | Float | Friction scale for frag. Doesn't work. |
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_frag | 100 | Float | Amount of damage from player's frag. |
sk_npc_dmg_grenade_frag | 50 | Float | Amount of damage from NPC's frag. |
See Also
- weapon_frag - the weapon frag entity
- item_weapon_frag - the pickup frag entity
- npc_human_commander - one of NPCs that can use this entity (commander)
- npc_human_medic - one of NPCs that can use this entity (medic)
- npc_human_grunt - one of NPCs that can use this entity (grunt)
- npc_human_grenadier - one of NPCs that can use this entity (grenadier)