$notint: Difference between revisions
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Note:This parameter exists as
(also in
).
SirYodaJedi (talk | contribs) No edit summary |
(also in gmod) |
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{{LanguageBar|title = $notint}} | {{LanguageBar|title = $notint}} | ||
[[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | ||
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | '''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}}, {{gmod}}, and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | ||
{{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games since {{l4d}}{{also|{{mapbase}}}}.}} | {{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games since {{l4d}}{{also|{{mapbase}}}}.}} |
Latest revision as of 02:14, 15 June 2025
$notint
is a material shader parameter available in ,
, and
for
VertexLitGeneric
. It prevents a material from being tinted by either $color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

$allowdiffusemodulation
in other games since 

Syntax
$notint <bool>