Half-Life SDK: Difference between revisions
		
		
		
		
		
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| caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div>  | | caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div>  | ||
			<p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1em auto"> The {{hlsdk|4.1}} is the set of tools needed to create content for {{gldsrc|1}}. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile {{hl|1}} and other GoldSrc mods for {{win|1}}, {{mac|1}} and {{linux|1}} as a result of the [[SteamPipe]] updates. </p>  | 			<p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1em auto"> The {{hlsdk|4.1}} is the set of tools needed to create content for {{gldsrc|1}}. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile {{hl|1}} and other GoldSrc mods for {{win|1}}, {{mac|1}} and {{linux|1}} as a result of the [[SteamPipe]] updates. </p>  | ||
			<p style="margin:10px 0 10px; font-size:14px">   | 			<p style="margin:10px 0 10px; font-size:14px"> [[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[GoldSrc SDK Release Notes|Release Notes]] ''' </p>  | ||
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Revision as of 02:15, 31 May 2025
Todo: Add links to applicable 
 TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.
| Modding | Creating, organizing and releasing your GoldSrc project. | 
| Level Design | Maps are the 3D worlds where everything comes together. | 
| Programming | A mod's C++ code defines the way its world and game rules behave. | 
| Modeling | Models are the detailed 3D objects that appear in the game world. | 
| Textures | Textures are used to add additional 2-dimensional detail to a map or model. | 
| Sounds | Quality audio adds a fourth dimension to your world. | 
| Sprites | Effects like smoke, sparks, blood and fire are created with sprites. | 
| Tutorials | Step-by-step guides on a variety of topics. | 
| Technical | In-depth discussion on the GoldSrc Engine's features. | 
| Glossary | Explanations for terms you may encounter. | 
| Official Tools | Official tools made by Valve for their games. | 
| Third-Party Tools | Useful developer tools created by the community. | 
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