Half-Life SDK: Difference between revisions
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| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Programming|<span style="color:#E8A59C"> Programming </span>]]''' }} | | {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Programming|<span style="color:#E8A59C"> Programming </span>]]''' }} | ||
{{td| text = A mod's C++ '''code''' defines the way its world and game rules behave. }} | {{td|text = A mod's C++ '''code''' defines the way its world and game rules behave. }} | ||
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| {{td | | {{td|align=center|font-size=14px|bgcolor=#362624|width=30%| '''[[:Category:Official GoldSrc Tools|<span style="color:#E8A59C"> Official Tools </span>]]''' }} | ||
{{td | {{td| Official tools made by {{Valve|1}} for their games. }} | ||
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Revision as of 03:13, 31 May 2025
Todo: Add links to applicable
TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.

Modding | Creating, organizing and releasing your GoldSrc project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the GoldSrc Engine's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
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