Cycler actor: Difference between revisions
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Warning:Most actors simply die after being shot.
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{{ | {{LanguageBar}} | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{stub}} | |||
{{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}} | {{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}} | ||
{{ | {{This is a|model entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPCs. | ||
{{warning|Most actors simply die after being shot.}} | {{warning|Most actors simply die after being shot.}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Model}} | |||
{{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | {{KV|Sentence Group|intn=Sentence|string|{{todo}}}} | ||
== See Also == | == See Also == |
Latest revision as of 11:27, 19 May 2025


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CFlextalkActor |
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cycler_actor
is a model entity available in all Source games except
Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPCs.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
- Sentence Group (Sentence) <string>
- [Todo]