Template:Goldsrc branches: Difference between revisions
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(VGUI2 was a thing when Steam Beta/Tracker was introduced in 2002 (VGUI2.dll can be also seen on game files). It is only used for the Half-Life Desktop/Tracker overlay at the time, before upgraded again in 2003.) |
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| 1998 {{clarify}}|| '''v1.0.x.x/SDK v1''' || {{valve|4|nt=1}} || Per-texture palettes<br>Colored lighting<br>Skeletal Models<br>Support for HW accelerated audio (EAX/A3D) || [[id Tech 2|Quake (id Tech 2)]] ||v30 .bsp, v10 .mdl | | 1998 {{clarify}}|| '''v1.0.x.x/SDK v1''' || {{valve|4|nt=1}} || Per-texture palettes<br>Colored lighting<br>Skeletal Models<br>Support for HW accelerated audio (EAX/A3D) || [[id Tech 2|Quake (id Tech 2)]] ||v30 .bsp, v10 .mdl | ||
|- | |- | ||
| 2000 - 2002 || '''v1.1.x.x/SDK v2.0''' || {{valve|4|nt=1}} || VGUI<br>Prediction-based Networking<br>Miles Sound System (since 2001)<br>[[Steam]] Beta/[[Steam/Steam Chat|Tracker]] (optional, since 2002) || '''v1.0.x.x/SDK v1''' || v30 .bsp, v10 .mdl</br>VGUI was introduced with May 25, 2000 update (1.1.0.0), used for new Scoreboard (replacing old Opposing Force/text-based scoreboard), and the console & chat font was also changed.</br>In 2002, the late WON build around 1.1.0.9 was the first version to support Steam Beta (and Tracker). Most users at the time did not use Steam Beta and install Steam Tracker so players will see "Tracker Error: TrackerUI.dll invalid, not loading". | | 2000 - 2002 || '''v1.1.x.x/SDK v2.0''' || {{valve|4|nt=1}} || VGUI<br>Prediction-based Networking<br>Miles Sound System (since 2001)<br>VGUI2 (since 2002)<br>[[Steam]] Beta/[[Steam/Steam Chat|Tracker]] (optional, since 2002) || '''v1.0.x.x/SDK v1''' || v30 .bsp, v10 .mdl</br>VGUI was introduced with May 25, 2000 update (1.1.0.0), used for new Scoreboard (replacing old Opposing Force/text-based scoreboard), and the console & chat font was also changed.</br>In 2002, the late WON build around 1.1.0.9 was the first version to support Steam Beta (and Tracker). Most users at the time did not use Steam Beta and install Steam Tracker so players will see "Tracker Error: TrackerUI.dll invalid, not loading", however user was able to open Half-Life Desktop overlay by pressing {{key|F1}}, providing limited functionality (Resume and Quit game option only) for those who did not have Steam Beta installed. VGUI2 was also introduced at the same time with Steam Beta, and used for Tracker feature aswell. | ||
|- | |- | ||
| 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||[[Captivation Digital Laboratories]]<br>{{gs|4}} || Compressed model textures || '''v1.0.1.3/SDK v1''' || v30 .bsp, v11 .mdl | | 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||[[Captivation Digital Laboratories]]<br>{{gs|4}} || Compressed model textures || '''v1.0.1.3/SDK v1''' || v30 .bsp, v11 .mdl | ||
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| 2003 || [[Counter-Strike Neo engine branch]] || [[Namco]] || Heavily modified OpenGL Renderer<br>Native linux support || '''v1.1.x.x/SDK v2.0'''{{confirm|only for ver.1}}<br>[[Counter-Strike: Condition Zero engine branch]] (ver.2){{cn}} || v30 .bsp, v10 .mdl {{confirm}} | | 2003 || [[Counter-Strike Neo engine branch]] || [[Namco]] || Heavily modified OpenGL Renderer<br>Native linux support || '''v1.1.x.x/SDK v2.0'''{{confirm|only for ver.1}}<br>[[Counter-Strike: Condition Zero engine branch]] (ver.2){{cn}} || v30 .bsp, v10 .mdl {{confirm}} | ||
|- | |- | ||
| 2003 || '''Day of Defeat''' || {{valve|4|nt=1}} || | | 2003 || '''Day of Defeat''' || {{valve|4|nt=1}} || Widescreen resolution support || '''v1.1.x.x/SDK v2.0''' || v30 .bsp, v10 .mdl | ||
|- | |- | ||
| 2003 || [[Counter-Strike: Condition Zero engine branch|Steam]] || {{valve|4|nt=1}}<br>{{trs|4}}<br>{{gs|4}}{{cn}}<br>{{ri|4}} || [[Detail textures (GoldSrc)|Detail textures]]<br>Replaced WON (World Opponent Network) master server with Steamworks</br>[[Steam/Steam Chat|Steam Friends]]* || '''v1.1.x.x/SDK v2.0'''{{confirm}} || v30 .bsp, v10 .mdl {{confirm}}</br>Starting with this version, game files are no longer packaged inside {{mono|.[[pak]]}} files, and instead either stored directly on filesystem, or stored in {{mono|.[[gcf]]}} files prior to [[SteamPipe]].</br>This version is compatible with most games/mods built on WON/Retail version (many speedrunners often use 2001 WON {{code|client/server.dll}} on 2005 version of Half-Life). | | 2003 || [[Counter-Strike: Condition Zero engine branch|Steam]] || {{valve|4|nt=1}}<br>{{trs|4}}<br>{{gs|4}}{{cn}}<br>{{ri|4}} || [[Detail textures (GoldSrc)|Detail textures]]<br>Replaced WON (World Opponent Network) master server with Steamworks</br>[[Steam/Steam Chat|Steam Friends]]* || '''v1.1.x.x/SDK v2.0'''{{confirm}} || v30 .bsp, v10 .mdl {{confirm}}</br>Starting with this version, game files are no longer packaged inside {{mono|.[[pak]]}} files, and instead either stored directly on filesystem, or stored in {{mono|.[[gcf]]}} files prior to [[SteamPipe]].</br>This version is compatible with most games/mods built on WON/Retail version (many speedrunners often use 2001 WON {{code|client/server.dll}} on 2005 version of Half-Life). |
Revision as of 01:27, 11 May 2025

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Displays this table:
Year | Version | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 [Clarify] | v1.0.x.x/SDK v1 | ![]() |
Per-texture palettes Colored lighting Skeletal Models Support for HW accelerated audio (EAX/A3D) |
Quake (id Tech 2) | v30 .bsp, v10 .mdl |
2000 - 2002 | v1.1.x.x/SDK v2.0 | ![]() |
VGUI Prediction-based Networking Miles Sound System (since 2001) VGUI2 (since 2002) Steam Beta/Tracker (optional, since 2002) |
v1.0.x.x/SDK v1 | v30 .bsp, v10 .mdl VGUI was introduced with May 25, 2000 update (1.1.0.0), used for new Scoreboard (replacing old Opposing Force/text-based scoreboard), and the console & chat font was also changed. In 2002, the late WON build around 1.1.0.9 was the first version to support Steam Beta (and Tracker). Most users at the time did not use Steam Beta and install Steam Tracker so players will see "Tracker Error: TrackerUI.dll invalid, not loading", however user was able to open Half-Life Desktop overlay by pressing F1, providing limited functionality (Resume and Quit game option only) for those who did not have Steam Beta installed. VGUI2 was also introduced at the same time with Steam Beta, and used for Tracker feature aswell. |
2001 (leak)[Clarify] | Dreamcast | Captivation Digital Laboratories![]() |
Compressed model textures | v1.0.1.3/SDK v1 | v30 .bsp, v11 .mdl |
2001 | PlayStation 2 | ![]() |
LOD models | Dreamcast[citation needed] | v40 .bs2, v10 .dol |
2002 | 007: Nightfire | ![]() |
Direct3D 8 renderer MSAA support |
v1.1.x.x/SDK v2.0 (For PC)[citation needed] | v42 .bsp, v14 .mdl Console version uses custom in-house engine while PC version uses heavily modified GoldSrc. |
2003 | Xbox | ![]() ![]() |
Improved lighting Dynamic iris simulation (HDR-like brightness adjust) |
Counter-Strike: Condition Zero engine branch earlier version[citation needed] | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0![]() Counter-Strike: Condition Zero engine branch (ver.2)[citation needed] |
v30 .bsp, v10 .mdl [confirm] |
2003 | Day of Defeat | ![]() |
Widescreen resolution support | v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2003 | Steam | ![]() ![]() ![]() ![]() |
Detail textures Replaced WON (World Opponent Network) master server with Steamworks Steam Friends* |
v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] Starting with this version, game files are no longer packaged inside .pak files, and instead either stored directly on filesystem, or stored in .gcf files prior to SteamPipe. This version is compatible with most games/mods built on WON/Retail version (many speedrunners often use 2001 WON client/server.dll on 2005 version of Half-Life). ![]() The first version of Friends no longer works as the old Steam server for this version was offline, while Friends v2 still partially works with latest Steam client, but buggy (message will only shown on Steam client and will not appear in-game). |
2013 | 2013 SteamPipe (SDK 2.4) | ![]() |
Linux and Mac support FBO renderer MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 6 renderer Removed support for Quake MDLs (2019). |
Steam | v30 .bsp, v10 .mdl |
2013 | ![]() |
Team Psykskallar | Improved Paranoia's OpenGL Renderer | Steam/![]() |
v30 .bsp, v10 .mdl [confirm] |
2016 | ![]() |
Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits |
2013 SteamPipe | v30 .bsp, v10 .mdl Significantly modified with extended engine limits and scripting using AngelScript. |
2023 | 25th anniversary, aka HL25 (SDK 2.5) | ![]() |
Increased engine limit Steam Input Shaders Steam Networking High-DPI support for VGUI Widescreen (Hor+) FOV WebM |
2013 SteamPipe | v30 .bsp, v10 .mdl Introduced with Half-Life 25th Anniversary Update, fixing various bugs and increased engine limit. The HLSDK was later updated with code introduced with said update. |