Template:Goldsrc branches
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Displays this table:
Year | Version | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 [Clarify] | v1.0.x.x/SDK v1 | Valve Software | Per-texture palettes Colored lighting Skeletal Models |
Quake (id Tech 2) | v30 .bsp, v10 .mdl |
2000[Clarify] | v1.1.x.x/SDK v2.0 | Valve Software | VGUI Prediction-based Networking |
v1.0.x.x/SDK v1 | v30 .bsp, v10 .mdl |
2001 (leak)[Clarify] | Dreamcast | Captivation Digital Laboratories Gearbox Software |
Compressed model textures | v1.0.1.3/SDK v1 | v30 .bsp, v11 .mdl |
2001 | PlayStation 2 | Gearbox Software | LOD models | Dreamcast[citation needed] | v40 .bs2, v10 .dol |
2002 | 007 Nightfire | Gearbox Software | Direct3D 8 renderer MSAA support |
v1.1.x.x/SDK v2.0 (For PC)[citation needed] | v42 .bsp, v14 .mdl |
2003 | Xbox | Ritual Entertainment Turtle Rock Studios |
Improved lighting | Counter-Strike: Condition Zero engine branch earlier version[citation needed] | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0 Confirm:only for ver.1 Counter-Strike: Condition Zero engine branch (ver.2)[citation needed] |
v30 .bsp, v10 .mdl [confirm] |
2003 | Day of Defeat | Valve Software | VGUI2 Widescreen resolution support |
v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2003 | Steam | Valve Software Turtle Rock Studios Gearbox Software[citation needed] Ritual Entertainment |
Detail textures Removed support for WON (World Opponent Network) |
v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] |
2013 | 2013 SteamPipe (SDK 2.4) | Valve Software | Linux and Mac support FBO renderer MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 7 renderer |
Steam | v30 .bsp, v10 .mdl |
2013 | Cry of Fear engine branch | Team Psykskallar | Improved Paranoia's OpenGL Renderer | Steam/ Paranoia HLSDK fork[3] | v30 .bsp, v10 .mdl [confirm] |
2016 | Svengine | Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits |
2013 SteamPipe | v30 .bsp, v10 .mdl |
2023 | 25th anniversary, aka HL25 (SDK 2.5) | Valve Software | Increased engine limit Steam Input Shaders Widescreen (Hor+) FOV |
2013 SteamPipe | v30 .bsp, v10 .mdl |