Template:Goldsrc branches
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This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Displays this table:
Year | Version / Game | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 - 1999 | v1.0.x.x/SDK v1 Old WON |
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Per-texture palettes Colored lighting Skeletal Models Support for HW accelerated audio (EAX/A3D) |
Quake (id Tech 2) | v30 .bsp, v10 .mdl |
2000 - 2001 | v1.1.0.x/SDK v2.0 New WON Counter-Strike 1.0 - 1.3 |
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VGUI Prediction-based Networking Miles Sound System (since 2001) |
Old WON | v30 .bsp, v10 .mdl VGUI was introduced with May 25, 2000 update (1.1.0.0), used for new Scoreboard (replacing old Opposing Force/text-based scoreboard), and the console & chat font was also changed to be slightly bigger (plus removing the orange gradient on the font). The netcode (originally from QuakeWorld), has been replaced or significantly updated in 2001, adding prediction-based networking. |
2002 | v1.1.0.9-v1.1.1.0/SDK v2.0 v1.0.1.4 (Steam Beta) New WON & Steam Beta Counter-Strike 1.4 & 1.5 Day of Defeat Beta 1.3 |
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VGUI2 (since 2002) Steam Beta/Tracker (optional, since 2002) VAC 1.0 |
New WON | v30 .bsp, v10 .mdl In 2002, the late WON build around 1.1.0.9 was the first version to support Steam Beta (and Tracker). Most users at the time did not use Steam Beta and install Steam Tracker so players will see "Tracker Error: TrackerUI.dll invalid, not loading", however user was able to open Half-Life Desktop overlay by pressing F1, providing limited functionality (Resume and Quit game option only) for those who did not have Steam Beta installed. VGUI2 was also introduced at the same time with Steam Beta, and used for Tracker feature aswell. |
2001 (leak)[Clarify] | Dreamcast | Captivation Digital Laboratories![]() |
Compressed model textures | v1.0.1.3/SDK v1 | v30 .bsp, v11 .mdl |
2001 | PlayStation 2 | ![]() |
LOD models | Dreamcast[citation needed] | v40 .bs2, v10 .dol |
2002 | Gearcraft (007: Nightfire) | ![]() |
Direct3D 8 renderer MSAA support |
v1.1.0.x/SDK v2.0 (New WON)[citation needed] (For PC) | v42 .bsp, v14 .mdl Console version uses custom in-house engine while PC version uses heavily modified GoldSrc. |
2003 | Xbox | ![]() ![]() |
Improved lighting Dynamic iris simulation (HDR-like brightness adjust) |
Counter-Strike: Condition Zero engine branch earlier version[citation needed] | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0![]() Counter-Strike: Condition Zero engine branch (ver.2)[citation needed] |
v30 .bsp, v10 .mdl [confirm] |
2003 | Day of Defeat | ![]() |
Widescreen resolution support | v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2003 | Steam | ![]() ![]() ![]() ![]() |
Detail textures (since 2004) Steamworks (replaces WON) Steam Friends VGUI on Main menu & Console VAC 2.0 (since 2005) |
v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] Starting with this version, game files are no longer packaged inside .pak files, and instead either stored directly on filesystem, or stored in .gcf files prior to SteamPipe. This version is compatible with most games/mods built on WON/Retail version (many speedrunners often use 2001 WON client/server.dll on 2005 version of Half-Life). ![]() The first version of Friends no longer works as the old Steam server for this version was offline, while Friends v2 still partially works with latest Steam client, but buggy (message will only shown on Steam client and will not appear in-game). |
2013 | 2013 SteamPipe (SDK 2.4) | ![]() |
Linux and Mac support FBO renderer MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 6 renderer Removed support for Quake MDLs (2019). |
Steam | v30 .bsp, v10 .mdl GCF has been removed and game files are now placed directly on the filesystem after SteamPipe. |
2013 | ![]() |
Team Psykskallar | Improved Paranoia's OpenGL Renderer | Steam/![]() |
v30 .bsp, v10 .mdl [confirm] Heavily modified, and based on pre-SteamPipe version. |
2016 | ![]() |
Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits |
2013 SteamPipe | v30 .bsp, v10 .mdl Significantly modified with extended engine limits and scripting using AngelScript. |
2023 | 25th anniversary, aka HL25 (SDK 2.5) | ![]() |
Increased engine limit Steam Input Shaders Steam Networking High-DPI support for VGUI Widescreen (Hor+) FOV WebM |
2013 SteamPipe | v30 .bsp, v10 .mdl Introduced with Half-Life 25th Anniversary Update, fixing various bugs and increased engine limit. The HLSDK was later updated with code introduced with said update. |