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Half-Life SDK: Difference between revisions

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(We should replace the color of the links as little as possible)
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| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#362624|width=30%| '''[[:Category:GoldSrc Level Design|<span style="color:#E8A59C"> Level Design </span>]]''' }}
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#362624|width=30%| '''[[:Category:GoldSrc Level Design|<span style="color:#E8A59C"> Level Design </span>]]''' }}
  {{td|radius=0 3px 0 0|align=center|text = [[Map (level design)|<span style="color:#E1E0DF">Maps</span>]] are the 3D worlds where everything comes together. }}
  {{td|radius=0 3px 0 0|align=center|text = [[Map (level design)|Maps]] are the 3D worlds where everything comes together. }}
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| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Modeling|<span style="color:#E8A59C"> Modeling </span>]]'''}}
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Modeling|<span style="color:#E8A59C"> Modeling </span>]]'''}}
  {{td|align=center| [[Model|<span style="color:#E1E0DF">Models</span>]] are the detailed 3D objects that appear in the game world. }}
  {{td|align=center| [[Model|Models]] are the detailed 3D objects that appear in the game world. }}
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}}
{{tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.-->
{{tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.-->
| bgcolor = #252525
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| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Textures|<span style="color:#E8A59C"> Textures </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Textures|<span style="color:#E8A59C"> Textures </span>]]''' }}
  {{td|align=center| [[Texture|<span style="color:#E1E0DF">Textures</span>]] are used to add additional 2-dimensional detail to a map or model. }}
  {{td|align=center| [[Texture|Textures]] are used to add additional 2-dimensional detail to a map or model. }}
}}
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{{tr
{{tr
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| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Sound System|<span style="color:#E8A59C"> Sounds </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Sound System|<span style="color:#E8A59C"> Sounds </span>]]''' }}
  {{td|align=center| Quality [[Sound and Music|<span style="color:#E1E0DF">audio</span>]] adds a fourth dimension to your world. }}
  {{td|align=center| Quality [[Sound and Music|audio]] adds a fourth dimension to your world. }}
}}
}}
{{tr <!--Quake 1-style particles are also possible, though rarely used-->  
{{tr <!--Quake 1-style particles are also possible, though rarely used-->  

Revision as of 03:30, 10 May 2025

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Half-Life SDK - Background.png
Todo: Add links to applicable Twhl hammer emote.png TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.

The Half-Life SDK Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.