Func wall (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (→Flags: Vanilla gamecode doesn't have start off spawnflag for func_wall; just texture the brush with the correct set) |
SirYodaJedi (talk | contribs) (→Key Values: note on and off states, since those can be set by trigger_relay) |
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== Key Values == | == Key Values == | ||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
:Targeting this entity will toggle between the +0 to +9 and +A to +J texture sets. | :Targeting this entity will toggle between the +0 to +9 (on) and +A to +J (off) texture sets. | ||
{{Hl1_kv_renderfields}} | {{Hl1_kv_renderfields}} | ||
{{Hl1 kv global}} | {{Hl1 kv global}} | ||
Latest revision as of 05:13, 9 May 2025
| CFuncWall |
func_wall is a brush entity available in all
GoldSrc games. It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency, and/or is toggles between the +0 to +9 and +A to +J texture sets.
Formerly, it was also used for visibility optimization, but this use-case has been deprecated by ZHLTs func_detail. Nonetheless, func_wall can still sometimes be useful for reducing wpolies, particularly for geometry that intersects other geometry (ex: shelves); this should be used sparingly, though, since func_wall counts as an edict, whereas func_detail does not (
elaboration on TWHL).
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Targeting this entity will toggle between the +0 to +9 (on) and +A to +J (off) texture sets.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Minimum light level (_minlight) <normal>
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Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
See also
External links
func_wall on the TWHL wiki