Point entity: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(drafting different definition, hope this isn't controversial or something lol)
No edit summary
Line 2: Line 2:
{{draft}}
{{draft}}
{{stub}}__NOTOC__
{{stub}}__NOTOC__
'''Point Entity''' is usually defined as simply entity that is not a [[brush entity]] i.e. entity that is created by [[Hammer Entity Tool]] on specific point on a [[coordinates|grid]] instead of tying a brush model to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position position in the map affects the entity's functionality (for example [[info_target]], [[env_sprite]], [[infodecal]], [[point_hurt]]). Other types of entities that are also created on a specific point and are usually referred to as ''point entity'' are [[model entity|model entities]] and [[logical entity|logical entities]].
'''Point Entity''' is usually defined as simply entity that is not a [[brush entity]] i.e. entity that is created by [[Hammer Entity Tool]] on specific point on a [[coordinates|grid]] instead of tying a brush model to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the map affects the entity's functionality. It still may have a visual component ([[env_sprite]], [[keyframe_rope]]) or create a visual component ([[infodecal]], [[info_particle_system]]) but most of them are without one ([[info_target]], [[point_hurt]], [[info_teleport_destination]], [[info_elevator_floor]]).  
Other types of entities that are also created on a specific point and are usually referred to as ''point entity'' are [[model entity|model entities]] and [[logical entity|logical entities]].


<!-- move to [[logical entity]]
<!-- move to [[logical entity]]

Revision as of 09:04, 22 April 2025

English (en)Deutsch (de)Español (es)Hrvatski (hr)Русский (ru)中文 (zh)Translate (Translate)
Icon-under construction-blue.png
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.

Stub

This article or section is a stub. You can help by expanding it.

Point Entity is usually defined as simply entity that is not a brush entity i.e. entity that is created by Hammer Entity Tool on specific point on a grid instead of tying a brush model to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the map affects the entity's functionality. It still may have a visual component (env_sprite, keyframe_rope) or create a visual component (infodecal, info_particle_system) but most of them are without one (info_target, point_hurt, info_teleport_destination, info_elevator_floor). Other types of entities that are also created on a specific point and are usually referred to as point entity are model entities and logical entities.


See also