Trigger portal button: Difference between revisions
		
		
		
		
		
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 Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the
Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the 
		
	
| m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | m (Substituted IO templates) | ||
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| ==Inputs== | ==Inputs== | ||
| {{ | {{I|TouchTest|Tests if the trigger is being touched and fires an output based on whether the value is true or false.}} | ||
| {{I Trigger}} | {{I Trigger}} | ||
| ==Outputs== | ==Outputs== | ||
| {{ | {{O|OnStartTouchAll|Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.}} | ||
| {{O Trigger}} | {{O Trigger}} | ||
Revision as of 11:25, 21 April 2025

trigger_portal_button  is a   point entity  available in  Portal series. It is the actual trigger used by a prop_floor_button, prop_floor_cube_button, or prop_floor_ball_button to detect objects. When placed in a map directly, the game will crash as the entity keeps a reference to the button it is tied to, which can only be set through code. A trigger_multiple should be used instead as it functions almost identically.
 Portal series. It is the actual trigger used by a prop_floor_button, prop_floor_cube_button, or prop_floor_ball_button to detect objects. When placed in a map directly, the game will crash as the entity keeps a reference to the button it is tied to, which can only be set through code. A trigger_multiple should be used instead as it functions almost identically.
 Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the
Tip:The auto-generated triggers use their oriented bounding box as the detection area, so the SetSize() VScript function can be used to resize the trigger.Keyvalues
- Delay Before Reset ([todo internal name (i)]) <float>
- Delay in seconds before OnTrigger can fire again, 0 defaults to 0.2. If set to -1, it will kill itself when triggered (as trigger_once), which means outputs like OnEntireTeamStartTouch can never fire.
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Flags
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Inputs
- TouchTest
- Tests if the trigger is being touched and fires an output based on whether the value is true or false.
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Outputs
- OnStartTouchAll
- Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.
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