Weapon stunstick: Difference between revisions
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Note:The amount of suit power granted in HL2 is equal to
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{{note|The amount of suit power granted in HL2 is equal to [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/hl2_player.cpp#L2630 <code>sk_battery <int> / 2]</code>}} | {{note|The amount of suit power granted in HL2 is equal to [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/hl2_player.cpp#L2630 <code>sk_battery <int> / 2]</code>}} | ||
Setting the <code>stunstick_pickupable</code> [[ConVar]] to 1 will replace this entity with an [[weapon_stunstick_player|equippable version]] when touched by the player. | |||
{{BasicWeapon}} | {{BasicWeapon}} |
Revision as of 05:04, 15 April 2025


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CWeaponStunStick |
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weapon_stunstick
is a point entity available in Half-Life 2 series.
Entity description
A Combine beating stick with a zappy end. When picked up in singleplayer, it supplies power to the HEV suit (much like a battery). Combine players spawn with a stunstick in Half-Life 2 Deathmatch whereas Resistance players spawn with a crowbar, but both teams can use the other weapon if picked up. It can be used in the Entropy : Zero series as a melee weapon, and has a right-click charge attack.
Before it is picked up, the stunstick also follows all physics rules as if it were a prop_physics.

sk_battery <int> / 2
Setting the stunstick_pickupable
ConVar to 1 will replace this entity with an equippable version when touched by the player.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.