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Info null: Difference between revisions

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(I pushed a fix to mapbase)
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It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.


{{warning|This entity still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning. {{in|text=fixed in|{{mapbase}}{{jbep3}}}}{{code fix|Do one of the following:
{{warning|This entity still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning. {{fixed|{{mapbase}}{{jbep3}}}}{{code fix|Do one of the following:
* Change <tt>info_null</tt> to inherit from [[CServerOnlyEntity]] instead of [[CBaseEntity]]
* Change <tt>info_null</tt> to inherit from [[CServerOnlyEntity]] instead of [[CBaseEntity]]
* Add the following line to the [[CNullEntity]] class:<source lang=c>CNullEntity() : CBaseEntity(true){ }</source>
* Add the following line to the [[CNullEntity]] class:<source lang=c>CNullEntity() : CBaseEntity(true){ }</source>

Revision as of 12:14, 6 March 2025

C++ Class hierarchy
CNullEntity
CBaseEntity
C++ subs.cpp

info_null is a point entity available in all Source Source games.

It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.

Warning.pngWarning:This entity still counts toward the edict limit for a split second until being automatically killed upon spawning. (fixed in MapbaseJabroni Brawl: Episode 3)
Cpp.pngCode Fix:Do one of the following:
AltNames.pngAltNames: In Mapbase Mapbase, this entity is also tied to func_null.

Keyvalues

Name (targetname) <string>
Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.

See Also