Material surface properties: Difference between revisions
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Note:For
GoldSrc, use
m (Nescius moved page Material surface properties/en to Material surface properties without leaving a redirect) |
(→Types: reformatted table to put "availability" to the side. Added bugnote to "Snow", added "not in l4d2" to all materials that were in hl2 but not in l4d2.) |
||
Line 16: | Line 16: | ||
===Special=== | ===Special=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Blockbullets | |Blockbullets | ||
| | |Blocks bullets entirely, because the <code>Tools/ToolsBlockBullets</code> doesn't really block bullets | ||
|{{in|{{csgo}}}} | |||
|- | |- | ||
|Default | |Default | ||
| | |||
| | | | ||
|- | |- | ||
|Default_silent | |Default_silent | ||
|For invisible collision materials, like sky. | |For invisible collision materials, like sky. | ||
| | |||
|- | |- | ||
|Floatingstandable | |Floatingstandable | ||
|This one is used for puzzles where we want something that floats but the player can stand on without it sinking beneath the water. | |This one is used for puzzles where we want something that floats but the player can stand on without it sinking beneath the water. | ||
| | |||
|- | |- | ||
|Item | |Item | ||
|Small med kit, smaller tech items, battery. | |Small med kit, smaller tech items, battery. | ||
| | |||
|- | |- | ||
|Ladder | |Ladder | ||
|Ladder is a fake material for walking on ladders. | |Ladder is a fake material for walking on ladders. | ||
| | |||
|- | |- | ||
|No_decal | |No_decal | ||
| | |||
| | | | ||
|- | |- | ||
|Player | |Player | ||
|Special materials for player controller. | |Special materials for player controller. | ||
| | |||
|- | |- | ||
|Player_control_clip | |Player_control_clip | ||
|Special materials for player controller. | |Special materials for player controller. | ||
| | |||
|- | |- | ||
|Bat<br>Blade<br>Chainsaw<br>Cricketbat<br>Crowbar<br>Fireaxe<br>Fryingpan<br>Golfclub<br>Guitar<br>Pitchfork<br>Shovel<br>Sword | |Bat<br>Blade<br>Chainsaw<br>Cricketbat<br>Crowbar<br>Fireaxe<br>Fryingpan<br>Golfclub<br>Guitar<br>Pitchfork<br>Shovel<br>Sword | ||
| | |Like "Weapon" but used for the melee weapons to give specific sounds when they are dropped. | ||
|{{in|{{l4d2}}}} | |||
|- | |- | ||
! | ! | ||
===Concrete/Rock=== | ===Concrete/Rock=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Baserock | |Baserock | ||
|''missing?'' | |''missing?'' | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Boulder | |Boulder | ||
|Will cause material glitches if used in models | |Will cause material glitches if used in models | ||
| | |||
|- | |- | ||
|Brick | |Brick | ||
| | |||
| | | | ||
|- | |- | ||
|Concrete | |Concrete | ||
| | |||
| | | | ||
|- | |- | ||
|Concrete_block | |Concrete_block | ||
|9x12 prefabricated concrete cinder blocks. | |9x12 prefabricated concrete cinder blocks. | ||
| | |||
|- | |- | ||
|Gravel | |Gravel | ||
| | |||
| | | | ||
|- | |- | ||
|Rock | |Rock | ||
|Solid rock (small sounds). | |Solid rock (small sounds). | ||
| | |||
|- | |- | ||
|Sheetrock | |Sheetrock | ||
|{{in|{{l4d2}}{{csgo}}}} | | | ||
|{{in|{{l4d2}}{{csgo}}}} | |||
|- | |- | ||
|Cavern_rock | |Cavern_rock | ||
|{{in|{{hl2ep2}}}} | | | ||
|{{in|{{hl2ep2}}}} | |||
|- | |- | ||
! | ! | ||
===Metal=== | ===Metal=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Canister | |Canister | ||
|Large oxygen tank, propane tank, welding tank. | |Large oxygen tank, propane tank, welding tank. | ||
| | |||
|- | |- | ||
|Chain | |Chain | ||
|Metal chain. | |Metal chain. | ||
| | |||
|- | |- | ||
|Chainlink | |Chainlink | ||
|Chainlink fencing material. | |Chainlink fencing material. | ||
| | |||
|- | |- | ||
|Combine_metal | |Combine_metal | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Crowbar | |Crowbar | ||
| | |||
| | | | ||
|- | |- | ||
|Floating_metal_barrel | |Floating_metal_barrel | ||
| | |||
| | | | ||
|- | |- | ||
|Grenade | |Grenade | ||
|Solid hand grenade. | |Solid hand grenade. | ||
| | |||
|- | |- | ||
|Gunship | |Gunship | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Metal | |Metal | ||
| | |||
| | | | ||
|- | |- | ||
|Metal_barrel<br>metal_sand_barrel | |Metal_barrel<br>metal_sand_barrel | ||
|Larger metal barrel, metal oil drum. | |Larger metal barrel, metal oil drum. | ||
|{{in|{{csgo}}}} | |||
|- | |- | ||
|Metal_bouncy | |Metal_bouncy | ||
| | |||
| | | | ||
|- | |- | ||
|Metal_Box | |Metal_Box | ||
|Smaller metal box (< 2' width/height/depth) | |Smaller metal box (< 2' width/height/depth) | ||
| | |||
|- | |- | ||
|Metal_seafloorcar | |Metal_seafloorcar | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Metalgrate | |Metalgrate | ||
|Metal grating, used for decking | |Metal grating, used for decking | ||
| | |||
|- | |- | ||
|Metalpanel | |Metalpanel | ||
|Thick solid steel panel - used for solid wall, floor, machine construction. | |Thick solid steel panel - used for solid wall, floor, machine construction. | ||
| | |||
|- | |- | ||
|Metalvent | |Metalvent | ||
|~1mm thick metal | |~1mm thick metal | ||
| | |||
|- | |- | ||
|Metalvehicle | |Metalvehicle | ||
| | |||
| | | | ||
|- | |- | ||
|Paintcan | |Paintcan | ||
|Smaller metal can | |Smaller metal can | ||
| | |||
|- | |- | ||
|Popcan | |Popcan | ||
|Small aluminum can, full. | |Small aluminum can, full. | ||
| | |||
|- | |- | ||
|Roller | |Roller | ||
|Roller NPC | |Roller NPC | ||
| | |||
|- | |- | ||
|Slipperymetal | |Slipperymetal | ||
| | |||
| | | | ||
|- | |- | ||
|Solidmetal | |Solidmetal | ||
|{{note|Almost nothing is solid metal - so metal is sheet metal}} | |{{note|Almost nothing is solid metal - so metal is sheet metal}} | ||
| | |||
|- | |- | ||
|Strider | |Strider | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Weapon | |Weapon | ||
|Sounds for when weapons drop. | |Sounds for when weapons drop. | ||
| | |||
|- | |- | ||
|Strongman_bell | |Strongman_bell | ||
|{{in|{{l4d2}}{{csgo}}}} | | Sounds like a boxing ring bell when hit. | ||
|{{in|{{l4d2}}{{csgo}}}} | |||
|- | |- | ||
|Slipperyslide | |Slipperyslide | ||
|{{in|{{l4d2}}{{csgo}}}} | | Like SlipperyMetal, but uses SolidMetal sounds. | ||
|{{in|{{l4d2}}{{csgo}}}} | |||
|- | |- | ||
|Metal_shield | |Metal_shield | ||
|{{in|{{csgo}}}} | | Uses weapon sounds. | ||
|{{in|{{csgo}}}} | |||
|- | |- | ||
! | ! | ||
===Wood=== | ===Wood=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Wood | |Wood | ||
|Generic wood {{note|materials should use wood_box, wood_crate, wood_plank, wood_panel etc.}} | |Generic wood {{note|materials should use wood_box, wood_crate, wood_plank, wood_panel etc.}} | ||
| | |||
|- | |- | ||
|Wood_Box | |Wood_Box | ||
| | |||
| | | | ||
|- | |- | ||
|Wood_Crate | |Wood_Crate | ||
|Large crate, large wood furniture (bookcases, tables).{{Portal2|since}}{{also|{{tf2}}{{l4dseries}}}} | |Large crate, large wood furniture (bookcases, tables). | ||
|{{Portal2|since}} | |||
{{also|{{tf2}}{{l4dseries}}}} | |||
|- | |- | ||
|- | |- | ||
|Wood_Dense | |Wood_Dense | ||
|{{in|{{csgo}}}} | | | ||
|{{in|{{csgo}}}} | |||
|- | |- | ||
|Wood_Furniture | |Wood_Furniture | ||
|small wood furniture - chairs, small tables. | |small wood furniture - chairs, small tables. | ||
| | |||
|- | |- | ||
|Wood_LowDensity | |Wood_LowDensity | ||
|Small crate.{{Portal2|since}} {{l4dseries | |Small crate. | ||
|{{Portal2|since}} | |||
{{also|{{l4dseries}}{{tf2}}}} | |||
|- | |- | ||
|Wood_Plank | |Wood_Plank | ||
|Wood board, floorboard, plank. | |Wood board, floorboard, plank. | ||
| | |||
|- | |- | ||
|Wood_Panel | |Wood_Panel | ||
|Plywood panel, wood door panel. | |Plywood panel, wood door panel. | ||
| | |||
|- | |- | ||
|Wood_Solid | |Wood_Solid | ||
|Solid 6x6 or greater block, post or tree. | |Solid 6x6 or greater block, post or tree. | ||
| | |||
|- | |- | ||
|Woodladder | |Woodladder | ||
|{{in|{{l4d2}}{{csgo}}}} | | A ladder that makes wood sounds when climbing. | ||
|{{in|{{l4d2}}{{csgo}}}} | |||
|- | |- | ||
! | ! | ||
Line 202: | Line 264: | ||
===Terrain=== | ===Terrain=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Dirt | |Dirt | ||
| | |||
| | | | ||
|- | |- | ||
|Grass | |Grass | ||
| | |||
| | | | ||
|- | |- | ||
|Gravel | |Gravel | ||
| | |||
| | | | ||
|- | |- | ||
|Mud | |Mud | ||
| | |||
| | | | ||
|- | |- | ||
|Quicksand | |Quicksand | ||
| | |||
| | | | ||
|- | |- | ||
|Sand | |Sand | ||
| | |||
| | | | ||
|- | |- | ||
|Slipperyslime | |Slipperyslime | ||
| | |||
| | | | ||
|- | |- | ||
|Antlionsand | |Antlionsand | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Sugarcane | |Sugarcane | ||
|{{in|{{l4d2}}{{csgo}}}} | | | ||
|{{in|{{l4d2}}{{csgo}}}} | |||
|- | |- | ||
! | ! | ||
===Liquid=== | ===Liquid=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Slime | |Slime | ||
| | |||
| | | | ||
|- | |- | ||
|Water | |Water | ||
| | |||
| | | | ||
|- | |- | ||
|Wade | |Wade | ||
|Wade is a water material for walking in/on water at knee height. | |Wade is a water material for walking in/on water at knee height. | ||
| | |||
|- | |- | ||
|Puddle | |Puddle | ||
|When shot, spawns refracting water splash particles | |||
| | | | ||
|- | |- | ||
|Wet | |Wet | ||
|{{in|{{l4d2}}{{csgo}}}} | | Doesn't actually do anything. | ||
|{{in|{{l4d2}}{{csgo}}}} | |||
|- | |- | ||
! | ! | ||
===Frozen=== | ===Frozen=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Ice | |Ice | ||
| | |||
| | | | ||
|- | |- | ||
|Snow | |Snow | ||
|{{bug|tested={{l4d2}}|Missing sound files for footsteps}} | |||
| | | | ||
|- | |- | ||
Line 262: | Line 343: | ||
===Organic=== | ===Organic=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Alienflesh | |Alienflesh | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Antlion | |Antlion | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Antlion_eggshell | |Antlion_eggshell | ||
|{{in|{{hl2ep2}}}} | | | ||
|{{in|{{hl2ep2}}}} | |||
|- | |- | ||
|Armorflesh | |Armorflesh | ||
|Flesh for physics, metal for bullet fx. | |Flesh for physics, metal for bullet fx. | ||
| | |||
|- | |- | ||
|Bloodyflesh | |Bloodyflesh | ||
| | |||
| | | | ||
|- | |- | ||
|Flesh | |Flesh | ||
|Medium-sized body. | |Medium-sized body. | ||
| | |||
|- | |- | ||
|Foliage | |Foliage | ||
| | |||
| | | | ||
|- | |- | ||
|Foliage_leaf | |Foliage_leaf | ||
| | |Same as Foliage, but uses Foliage sounds, instead of Dirt sounds. | ||
|{{in|{{l4d2}}}} | |||
|- | |- | ||
|Hunter | |Hunter | ||
|{{in|{{hl2ep2}}}} | | | ||
|{{in|{{hl2ep2}}}} | |||
|- | |||
|Watermelon | |Watermelon | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
|Zombieflesh | |Zombieflesh | ||
| | | | ||
|{{not|{{l4d2}}}} | |||
|- | |- | ||
! | ! | ||
===Manufactured=== | ===Manufactured=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Advisor_shield | |Advisor_shield | ||
|{{in|{{hl2ep2}}}} | | | ||
|{{in|{{hl2ep2}}}} | |||
|- | |- | ||
|Asphalt | |Asphalt | ||
|''missing?'' | |''missing?'' | ||
| | |||
|- | |- | ||
|Glass | |Glass | ||
|Pane of glass, computer screen, window, glass door... | |Pane of glass, computer screen, window, glass door... | ||
| | |||
|- | |- | ||
|Glassbottle | |Glassbottle | ||
|Glass soda bottle, cup, plate, jar... | |Glass soda bottle, cup, plate, jar... | ||
| | |||
|- | |- | ||
|Glassfloor | |Glassfloor | ||
|{{in|{{csgo}}}} | |Like Glass, but with a normal friction value. | ||
|{{in|{{csgo}}}} | |||
|- | |- | ||
|Combine_glass | |Combine_glass | ||
| | |||
| | | | ||
|- | |- | ||
|Tile | |Tile | ||
| | |||
| | | | ||
|- | |- | ||
|Paper | |Paper | ||
| | |||
| | | | ||
|- | |- | ||
|Papercup | |Papercup | ||
| | |||
| | | | ||
|- | |- | ||
|Cardboard | |Cardboard | ||
| | |||
| | | | ||
|- | |- | ||
|Plaster | |Plaster | ||
|Drywall, office wall material, sheetrock. | |Drywall, office wall material, sheetrock. | ||
| | |||
|- | |- | ||
|Plastic_barrel | |Plastic_barrel | ||
|Larger plastic barrel, hollow, soft plastic. | |Larger plastic barrel, hollow, soft plastic. | ||
| | |||
|- | |- | ||
|Plastic_barrel_buoyant | |Plastic_barrel_buoyant | ||
| | |||
| | | | ||
|- | |- | ||
|Plastic_Box | |Plastic_Box | ||
|Small - Medium plastic box, hard plastic. | |Small - Medium plastic box, hard plastic. | ||
| | |||
|- | |- | ||
|Plastic | |Plastic | ||
|Smaller generic hard plastic. | |Smaller generic hard plastic. | ||
| | |||
|- | |- | ||
|Rubber | |Rubber | ||
|Solid rubber floor mat, solid rubber tire. | |Solid rubber floor mat, solid rubber tire. | ||
| | |||
|- | |- | ||
|Rubbertire | |Rubbertire | ||
|Hollow rubber tire | |Hollow rubber tire | ||
| | |||
|- | |- | ||
|Slidingrubbertire | |Slidingrubbertire | ||
| | |||
| | | | ||
|- | |- | ||
|Slidingrubbertire_front | |Slidingrubbertire_front | ||
| | |||
| | | | ||
|- | |- | ||
|Slidingrubbertire_rear | |Slidingrubbertire_rear | ||
| | |||
| | | | ||
|- | |- | ||
|Jeeptire | |Jeeptire | ||
| | |||
| | | | ||
|- | |- | ||
|Brakingrubbertire | |Brakingrubbertire | ||
| | |||
| | | | ||
|- | |- | ||
|Jalopy | |Jalopy | ||
|{{in|{{hl2ep2}}}} | | | ||
|{{in|{{hl2ep2}}}} | |||
|- | |- | ||
|Jalopytire | |Jalopytire | ||
|{{in|{{hl2ep2}}}} | | | ||
|{{in|{{hl2ep2}}}} | |||
|- | |- | ||
|Slidingrubbertire_jalopyfront | |Slidingrubbertire_jalopyfront | ||
|{{in|{{hl2ep2}}}} | | | ||
|{{in|{{hl2ep2}}}} | |||
|- | |- | ||
|Slidingrubbertire_jalopyrear | |Slidingrubbertire_jalopyrear | ||
|{{in|{{hl2ep2}}}} | | | ||
|{{in|{{hl2ep2}}}} | |||
|- | |- | ||
|Clay | |Clay | ||
|{{in|{{l4d2}}{{csgo}}}} | | Ceramic jug, mug. | ||
|{{in|{{l4d2}}{{csgo}}}} | |||
|- | |- | ||
|Porcelain | |Porcelain | ||
|Tubs, urinals, sinks | |Tubs, urinals, sinks | ||
| | |||
|- | |- | ||
|Upholstery | |Upholstery | ||
| | |||
| | | | ||
|- | |- | ||
! | ! | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
! Description | ! Description | ||
! Availability | |||
|- | |- | ||
|Carpet | |Carpet | ||
| | |||
| | | | ||
|- | |- | ||
|Ceiling_tile | |Ceiling_tile | ||
|Acoustic ceiling tiles, sound baffles, crumbly plaster. | |Acoustic ceiling tiles, sound baffles, crumbly plaster. | ||
| | |||
|- | |- | ||
|Computer | |Computer | ||
|Computer case, tech equipment case. | |Computer case, tech equipment case. | ||
| | |||
|- | |- | ||
|Pottery | |Pottery | ||
| | |||
| | | | ||
|} | |} |
Revision as of 12:26, 3 January 2025
This is the list of physical surface types that Source recognises, as defined by the files referenced in /scripts/surfaceproperties_manifest.txt
.
Surface types define the physical properties of an object including friction and density, collision/footstep sounds, the effect of bullet impacts and, if the object is destructible, health and gib type.
Both materials and models define their surfaces with the $surfaceprop command.


sounds/materials.txt
. This file usually has documentation at the top dictating which surface types are available in the given mod.Types
Special |
Description | Availability |
---|---|---|
Blockbullets | Blocks bullets entirely, because the Tools/ToolsBlockBullets doesn't really block bullets
|
(in ![]() |
Default | ||
Default_silent | For invisible collision materials, like sky. | |
Floatingstandable | This one is used for puzzles where we want something that floats but the player can stand on without it sinking beneath the water. | |
Item | Small med kit, smaller tech items, battery. | |
Ladder | Ladder is a fake material for walking on ladders. | |
No_decal | ||
Player | Special materials for player controller. | |
Player_control_clip | Special materials for player controller. | |
Bat Blade Chainsaw Cricketbat Crowbar Fireaxe Fryingpan Golfclub Guitar Pitchfork Shovel Sword |
Like "Weapon" but used for the melee weapons to give specific sounds when they are dropped. | (in ![]() |
Concrete/Rock |
Description | Availability |
Baserock | missing? | (not in ![]() |
Boulder | Will cause material glitches if used in models | |
Brick | ||
Concrete | ||
Concrete_block | 9x12 prefabricated concrete cinder blocks. | |
Gravel | ||
Rock | Solid rock (small sounds). | |
Sheetrock | (in ![]() ![]() | |
Cavern_rock | (in ![]() | |
Metal |
Description | Availability |
Canister | Large oxygen tank, propane tank, welding tank. | |
Chain | Metal chain. | |
Chainlink | Chainlink fencing material. | |
Combine_metal | (not in ![]() | |
Crowbar | ||
Floating_metal_barrel | ||
Grenade | Solid hand grenade. | |
Gunship | (not in ![]() | |
Metal | ||
Metal_barrel metal_sand_barrel |
Larger metal barrel, metal oil drum. | (in ![]() |
Metal_bouncy | ||
Metal_Box | Smaller metal box (< 2' width/height/depth) | |
Metal_seafloorcar | (not in ![]() | |
Metalgrate | Metal grating, used for decking | |
Metalpanel | Thick solid steel panel - used for solid wall, floor, machine construction. | |
Metalvent | ~1mm thick metal | |
Metalvehicle | ||
Paintcan | Smaller metal can | |
Popcan | Small aluminum can, full. | |
Roller | Roller NPC | |
Slipperymetal | ||
Solidmetal | ![]() |
|
Strider | (not in ![]() | |
Weapon | Sounds for when weapons drop. | |
Strongman_bell | Sounds like a boxing ring bell when hit. | (in ![]() ![]() |
Slipperyslide | Like SlipperyMetal, but uses SolidMetal sounds. | (in ![]() ![]() |
Metal_shield | Uses weapon sounds. | (in ![]() |
Wood |
Description | Availability |
Wood | Generic wood ![]() |
|
Wood_Box | ||
Wood_Crate | Large crate, large wood furniture (bookcases, tables). | (in all games since ![]() |
Wood_Dense | (in ![]() | |
Wood_Furniture | small wood furniture - chairs, small tables. | |
Wood_LowDensity | Small crate. | (in all games since ![]() |
Wood_Plank | Wood board, floorboard, plank. | |
Wood_Panel | Plywood panel, wood door panel. | |
Wood_Solid | Solid 6x6 or greater block, post or tree. | |
Woodladder | A ladder that makes wood sounds when climbing. | (in ![]() ![]() |
Terrain |
Description | Availability |
Dirt | ||
Grass | ||
Gravel | ||
Mud | ||
Quicksand | ||
Sand | ||
Slipperyslime | ||
Antlionsand | (not in ![]() | |
Sugarcane | (in ![]() ![]() | |
Liquid |
Description | Availability |
Slime | ||
Water | ||
Wade | Wade is a water material for walking in/on water at knee height. | |
Puddle | When shot, spawns refracting water splash particles | |
Wet | Doesn't actually do anything. | (in ![]() ![]() |
Frozen |
Description | Availability |
Ice | ||
Snow | ||
Organic |
Description | Availability |
Alienflesh | (not in ![]() | |
Antlion | (not in ![]() | |
Antlion_eggshell | (in ![]() | |
Armorflesh | Flesh for physics, metal for bullet fx. | |
Bloodyflesh | ||
Flesh | Medium-sized body. | |
Foliage | ||
Foliage_leaf | Same as Foliage, but uses Foliage sounds, instead of Dirt sounds. | (in ![]() |
Hunter | (in ![]() | |
Watermelon | (not in ![]() | |
Zombieflesh | (not in ![]() | |
Manufactured |
Description | Availability |
Advisor_shield | (in ![]() | |
Asphalt | missing? | |
Glass | Pane of glass, computer screen, window, glass door... | |
Glassbottle | Glass soda bottle, cup, plate, jar... | |
Glassfloor | Like Glass, but with a normal friction value. | (in ![]() |
Combine_glass | ||
Tile | ||
Paper | ||
Papercup | ||
Cardboard | ||
Plaster | Drywall, office wall material, sheetrock. | |
Plastic_barrel | Larger plastic barrel, hollow, soft plastic. | |
Plastic_barrel_buoyant | ||
Plastic_Box | Small - Medium plastic box, hard plastic. | |
Plastic | Smaller generic hard plastic. | |
Rubber | Solid rubber floor mat, solid rubber tire. | |
Rubbertire | Hollow rubber tire | |
Slidingrubbertire | ||
Slidingrubbertire_front | ||
Slidingrubbertire_rear | ||
Jeeptire | ||
Brakingrubbertire | ||
Jalopy | (in ![]() | |
Jalopytire | (in ![]() | |
Slidingrubbertire_jalopyfront | (in ![]() | |
Slidingrubbertire_jalopyrear | (in ![]() | |
Clay | Ceramic jug, mug. | (in ![]() ![]() |
Porcelain | Tubs, urinals, sinks | |
Upholstery | ||
Miscellaneous |
Description | Availability |
Carpet | ||
Ceiling_tile | Acoustic ceiling tiles, sound baffles, crumbly plaster. | |
Computer | Computer case, tech equipment case. | |
Pottery |