Func team wall: Difference between revisions
Jump to navigation
Jump to search

Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
Tip:To use the mins and maxs KVs from
Hammer, texture the entity with
SirYodaJedi (talk | contribs) (not underlinked) |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn. | It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn. | ||
Unlike {{ent|func_teamblocker}}, it is able to be loaded via an [[ENT]] file. | Unlike {{ent|func_teamblocker}}, it is able to be loaded via an [[ENT]] file, and only shows a warning if the {{mono|warn}} KV is enabled. | ||
{{PreservedEnt}} | {{PreservedEnt}} | ||
Revision as of 21:54, 24 August 2024


![]() |
---|
CFuncTeamWall |
![]() |
func_team_wall
is a brush entity available in Day of Defeat: Source.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Unlike func_teamblocker, it is able to be loaded via an ENT file, and only shows a warning if the warn KV is enabled.



If the game has round restart mechanics this entity may not behave as expected:
|
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to block (blockteam) <choices>
- The team that will be blocked by the wall.
Value Description 0 Neither 2 Allies 3 Axis
- Show warning (warn) <boolean> !FGD
- Show warning ("You cannot go this way.") when touching this entity as the enemy team.
- mins (mins) <vector> !FGD
- The uppermost and northernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file).
- maxs (maxs) <vector> !FGD
- The bottommost and southernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file).



tools/toolsorigin.vmt
. This will remove the brush and assign the origin KV to the center of the brush.Inputs
See also
- func_teamblocker - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2