Zh/Rubikon: Difference between revisions
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[[File:The Rubikon Mascot.jpg|thumb|256px|Rubikon mascot used in {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}}]] | |||
'''Rubikon''' 是Valve在{{L|Source 2|起源2}}中使用的{{L|physics|物理}}引擎。它取代了{{L|Source|起源1}}使用的物理引擎{{L|Havok}}。 | '''Rubikon''' 是Valve在{{L|Source 2|起源2}}中使用的{{L|physics|物理}}引擎。它取代了{{L|Source|起源1}}使用的物理引擎{{L|Havok}}。 | ||
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== Forks == | == Forks == | ||
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}} | A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}} | ||
== Media == | == Media == | ||
* About Rubikon Development — {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}} ( {{wayback|20150703064149/https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Archived version}} ) | * About Rubikon Development — {{link|plain|media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Sergiy Migdalskiy Debugging Techniques.pdf}} ( {{wayback|20150703064149/https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf|Archived version}} ) | ||
{{references|1= | {{references|1= |
Revision as of 05:36, 4 August 2024

Rubikon mascot used in Sergiy Migdalskiy Debugging Techniques.pdf
Rubikon 是Valve在起源2 中使用的物理 引擎。它取代了起源1 使用的物理引擎Havok 。
Forks
A heavily modified version of 起源2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]
Media
- About Rubikon Development — Sergiy Migdalskiy Debugging Techniques.pdf (
Archived version )
参考文献
参考文献 | ||
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