这篇条目有关 Source 2引擎。如需详情,点击这里。

Zh/Rubikon: Difference between revisions

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'''Rubikon''' 是Valve在{{L|Source 2|起源2}}中使用的{{L|physics|物理}}引擎。它取代了{{L|Source|起源1}}使用的物理引擎{{L|Havok}}。
'''Rubikon''' 是Valve在{{L|Source 2|起源2}}中使用的{{L|physics|物理}}引擎。它取代了{{L|Source|起源1}}使用的物理引擎{{L|Havok}}。
== Forks ==
{{Update translation}}
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}}


== Media ==
== Media ==
* [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf]{{source 2 topicon}}{{ACategory|Physics}}
* [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf]{{source 2 topicon}}{{ACategory|Physics}}

Revision as of 02:49, 4 August 2024

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Rubikon 是Valve在起源2(en)中使用的物理(en)引擎。它取代了起源1(en)使用的物理引擎Havok(en)

Forks

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A heavily modified version of 起源2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]

Media