Zh/Rubikon: Difference between revisions
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'''Rubikon''' 是Valve在{{L|Source 2|起源2}}中使用的{{L|physics|物理}}引擎。它取代了{{L|Source|起源1}}使用的物理引擎{{L|Havok}}。 | '''Rubikon''' 是Valve在{{L|Source 2|起源2}}中使用的{{L|physics|物理}}引擎。它取代了{{L|Source|起源1}}使用的物理引擎{{L|Havok}}。 | ||
== Forks == | |||
{{Update translation}} | |||
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}} | |||
== Media == | == Media == | ||
* [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf]{{source 2 topicon}}{{ACategory|Physics}} | * [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf]{{source 2 topicon}}{{ACategory|Physics}} |
Revision as of 02:49, 4 August 2024
Rubikon 是Valve在起源2 中使用的物理 引擎。它取代了起源1 使用的物理引擎Havok 。
Forks

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A heavily modified version of 起源2, called S&box, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]