Player (Counter-Strike series): Difference between revisions
Jump to navigation
Jump to search
Important:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:
(unneeded info) |
No edit summary |
||
Line 11: | Line 11: | ||
{{this is a|point entity|name=player}} The player itself or a [[bot]]. [[NPC]]s are not players. This entity still exists even if the player is dead. | {{this is a|point entity|name=player}} The player itself or a [[bot]]. [[NPC]]s are not players. This entity still exists even if the player is dead. | ||
{{PreservedEnt| | {{PreservedEnt|all}} | ||
== Inputs == | == Inputs == | ||
{{IO|OnRescueZoneTouch|Fired when a [[hostage_entity|hostage]] is rescued.}} | {{IO|OnRescueZoneTouch|Fired when a [[hostage_entity|hostage]] is rescued.}} |
Revision as of 02:42, 27 July 2024
![]() |
---|
CCSPlayer |
player
is a point entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.

If the game has round restart mechanics this entity may not behave as expected:
|
Inputs
- OnRescueZoneTouch
- Fired when a hostage is rescued.