This article relates to the game "反恐精英2". Click here for more information.
This article relates to the software/tool "反恐精英2 创意工坊工具集". Click here for more information.
This article relates to the game "Dota 2". Click here for more information.
This article relates to the SDK/Workshop Tools for "Dota 2 创意工坊工具集". Click here for more information.
This article relates to the game "半衰期:爱莉克斯". Click here for more information.
这篇条目有关 Half-Life: Alyx 创意工坊工具集。如需详情,点击这里。
这篇条目有关 Source 2引擎。如需详情,点击这里。

Zh/Source 2/Docs/Level Design/Basic Construction: Difference between revisions

From Valve Developer Community
< Zh‎ | Source 2‎ | Docs‎ | Level Design
Jump to navigation Jump to search
m (-Using L template for links)
m (Multipage removal)
Line 1: Line 1:
{{Langsp}}
{{LanguageBar|title = 基础构建}}
 
[[Category:AMHC 汉化]]
[[Category:AMHC 汉化]]


Line 11: Line 12:




'''下一章''': {{L|Dota 2 Workshop Tools/Level Design/Prefabs and Instances|预设和实例}}<!-- TODO: move the page and change this link -->
'''下一章''': {{L|Dota 2 Workshop Tools/Level Design/Prefabs and Instances|预设和实例}}<!-- TODO: move the page and change this link -->{{Hla tools topicons}}
{{Cs2 tools topicons}}
{{Dota 2Tools topicons}}

Revision as of 10:58, 12 July 2024

English (en)中文 (zh)Translate (Translate)

构建几何形状在以往的Hammer 5.x Hammer 5.x编辑器版本迭代中已经发生了显著的改进。现在不再使用笔刷工具,并且渲染时静态支柱(static props)和网格几何形状(mesh geometry)没了区别。虽然还是可以和以前一样构建几何形状,但是这些和新的工作模式比起来,显得毫无效率。


下一章: 预设和实例(en)