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Source 2/Docs/Level Design/Basic Construction: Difference between revisions

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(Replaced prefabs with creating your first room. Link would be changed again later to Source 2 docs after page move.)
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{{Note|This article (and its subpages) was originally written for {{Dota2|4}}, but they also applies to all other {{src2|4}} games.}}
{{Note|This article (and its subpages) was originally written for {{Dota2|4}}, but they also applies to all other {{src2|4}} games.}}
Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
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'''Next''': [[Half-Life: Alyx Workshop Tools/Level Design/Creating Your First Room|Creating Your First Room]]<!--TODO: Move this page to Source 2/Docs and change this link. -->
'''Next''': [[Half-Life: Alyx Workshop Tools/Level Design/Creating Your First Room|Creating Your First Room]]<!--TODO: Move this page to Source 2/Docs and change this link. -->{{Hla tools topicons}}
{{Cs2 tools topicons}}
{{Dota 2Tools topicons}}

Revision as of 10:58, 12 July 2024

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Note.pngNote:This article (and its subpages) was originally written for Dota 2 Dota 2, but they also applies to all other Source 2 Source 2 games.

Geometry construction in Hammer 5.x Hammer 5.x has undergone a significant improvement from the previous iteration (Hammer 4.x). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.


Next: Creating Your First Room