Source 2/Docs/Level Design/Basic Construction: Difference between revisions
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{{Note|This article (and its subpages) was originally written for {{Dota2|4}}, but they also applies to all other {{src2|4}} games.}} | {{Note|This article (and its subpages) was originally written for {{Dota2|4}}, but they also applies to all other {{src2|4}} games.}} | ||
Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods. | Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods. | ||
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'''Next''': [[Half-Life: Alyx Workshop Tools/Level Design/Creating Your First Room|Creating Your First Room]]<!--TODO: Move this page to Source 2/Docs and change this link. --> | '''Next''': [[Half-Life: Alyx Workshop Tools/Level Design/Creating Your First Room|Creating Your First Room]]<!--TODO: Move this page to Source 2/Docs and change this link. -->{{Hla tools topicons}} | ||
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Revision as of 10:58, 12 July 2024



Geometry construction in Hammer 5.x has undergone a significant improvement from the previous iteration (Hammer 4.x). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
- Mesh Editing 1 - Introduction to the basics of mesh editing.
- Mesh Editing 2 - Creating an arch, sewing meshes together, bridge tool, and face cut tool.
- Mesh Editing 3 - Creating a tunnel and introducing the pivot tool.
- Mesh Editing 4 - Local space axes and using the work plane.
- Mesh Texturing Basics - Texturing
Next: Creating Your First Room