Nl/SDK Docs: Difference between revisions
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Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
m (Nesciuse moved page SDK Docs/nl to Nl/SDK Docs over redirect: Language prefixes) |
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Revision as of 15:27, 10 July 2024

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Also, please make sure the article complies with the alternate languages guide.
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This page needs to be translated.
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If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.

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You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
Modden | Je Source project maken, organiseren en releasen |
Level Design | Mappen zijn de 3D werelden waar alles tezamen komt |
Programmeren | De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen |
Scripteren | Scripting can be used for adding new functionality or logic to entities. |
Modelen | Models zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld |
Materialen | Textures en shaders zijn gecombineerd in Source om materialen te creëren |
Geluiden | Kwaliteit audio geeft een vierde dimensie aan je wereld |
Particles | Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met particles |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreografie | Regisseer de performance van je digitale acteurs met gechoreografeerde scènes |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Stap voor stap gidsen over een variëteit van topics |
Technisch | Geavanceerde discussie over Source's features |
Glossarium | Uitleg over terminologie die je kan tegenkomen |
Official Tools | Official tools made by Valve for their games. |
Derde Partij Tools | Nuttige developer tools gemaakt door de community |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |