Sv/SDK Docs: Difference between revisions
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m (Nesciuse moved page SDK Docs/sv to Sv/SDK Docs over redirect: Language prefixes) |
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Revision as of 15:26, 10 July 2024

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You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.
Modding | Hur du skapar en mod i Source |
Level Design | Banor, en av grundstenarna i Source, lär dig allt om hur du skapar egna här |
Programmering | En mods skruv och mutter, programmering gör skillnaden |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Allt du behöver veta för att skapa modeller i Source |
Materiel | Texturer och shaders används för att skapa materialfilerna i Source |
Sounds | Dokumentation om systemet bakom Source mjukvaruljud. |
Partiklar | Effekter som rök, gnistor, blod och eld skapas med partiklar |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions |
Koreografi | Gör dina karaktärer mer levande med styrkan i Sources koreografverktyg |
Filmmaker | Create movies inside the Source Engine |
Tutorials | Steg-för-steg-guider på en mängd olika ämnen |
Tekniska | Fördjupad diskussion av Source funktioner |
Ordlistan | Förklaringarna till termer som du kan stöta |
Official Tools | Official tools made by Valve for their games |
Tredjepartsverktyg | Tredjepartsverktyg ej utvecklade av Valve |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |