WebM: Difference between revisions
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:<nowiki>*</nowiki>Audio is read, but muted. {{file|<moddir>/sound/ui/valve_sound|wav}} is used instead. | :<nowiki>*</nowiki>Audio is read, but muted. {{file|<moddir>/sound/ui/valve_sound|wav}} is used instead. | ||
:<nowiki>**</nowiki>Audio is read, but muted. {{only|{{cs2}}}} If the video was unable to play due to incompatible codecs or other codecs issue, then part of the intro sounds ({{file|sounds/ui/logo_startup|vsnd_c}}, which is played separately) will not play or likely be played in lower volume. | :<nowiki>**</nowiki>Audio is read, but muted. {{only|{{cs2}}}} If the video was unable to play due to incompatible codecs or other codecs issue, then part of the intro sounds ({{file|sounds/ui/logo_startup|vsnd_c}}, which is played separately) will not play or likely be played in lower volume. | ||
:<nowiki>***</nowiki>Sometimes audio plays in slower speed and lower pitch. | :<nowiki>***</nowiki>Sometimes audio plays in slower speed and lower pitch. | ||
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{{quote|Bink video is replaced with webm (like CSGO and Source 2) and has successfully freed up 5.7GB of space}}}} | {{quote|Bink video is replaced with webm (like CSGO and Source 2) and has successfully freed up 5.7GB of space}}}} | ||
}} | }} | ||
== External links == | |||
==<External links== | |||
*{{Wiki|WebM|WebM on Wikipedia}} | *{{Wiki|WebM|WebM on Wikipedia}} |
Revision as of 02:37, 8 July 2024


WebM (.webm) is a video file format developed by Google. WebM was originally designed to be used on webpages to save bandwidth, but it also has some benefits when it comes to video games and many other applications.
The biggest benefit of WebM over Bink (or AVI) for games is that of file size; a WebM video will be significantly smaller than that of a similar-quality Bink file as WebM has better compression than Bink. For example, the installation size of Hunt Down the Freeman decreased by 5.7 GB when switching its FMV cutscenes from Bink to WebM[1]. Furthermore, WebM is much more common and easier to make than the Bink file format, as Bink requires the RAD Video Tools software that only takes AVI files (MP4 initially requires the QuickTime until the requirement was eventually removed as QuickTime for Windows is no longer supported by Apple).
WebM is supported in the following games, engines, and engine branches:
Video codecs | Audio codecs | ||||
---|---|---|---|---|---|
Implementation | VP8 | VP9 | AV1 | Vorbis | Opus |
![]() ![]() |
Yes | Yes | No | Yes** | Yes** |
![]() (since 25th anniversary update; intro video only) |
Yes | Yes | No | Yes* | No |
![]() (since 2018 Panorama update) |
Yes | Yes | No | Yes*** | No |
![]() |
Yes | Yes | No | Yes | No |
![]() |
Yes | Yes | No | Yes | No |
WebM Video Services for ![]() (used by ![]() |
Yes | Yes | No | Yes | Yes |
- *Audio is read, but muted.
<moddir>/sound/ui/valve_sound.wav
is used instead. - **Audio is read, but muted. (only in
) If the video was unable to play due to incompatible codecs or other codecs issue, then part of the intro sounds (
sounds/ui/logo_startup.vsnd_c
, which is played separately) will not play or likely be played in lower volume. - ***Sometimes audio plays in slower speed and lower pitch.
References
References | ||
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