$parallax: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{stub}}[[File:brick heightnormal.png|300px|thumb|right|An example of a [[Bumpmap]] with a [[Heightmap]] embedded in the alpha channel]][[File:Thexa4 pbr parallax 1.png|thumb|300px|right|Parallax enabled.]][[File:Thexa4 pbr parallax 0.png|300px|thumb|right|Parallax Disabled.]]
{{stub}}[[File:brick heightnormal.png|300px|thumb|right|An example of a [[Bumpmap]] with a [[Heightmap]] embedded in the alpha channel]][[File:Thexa4 pbr parallax 1.png|thumb|300px|right|Parallax enabled.]][[File:Thexa4 pbr parallax 0.png|300px|thumb|right|Parallax Disabled.]]
{{this is a|s2|game=Strata|name=$parallax|shader=PBR (Strata shader)}} It enables [[Parallax mapping]] on the surface of the PBR material.
{{this is a|shader parameter|game=Strata|name=$parallax|shader=PBR (Strata shader)}} It enables [[Parallax mapping]] on the surface of the PBR material.


{{note|This parameter is also available in [[Adding PBR_to_Your_Mod|Thexa4's PBR shader.]]}}
{{note|This parameter is also available in [[Adding PBR_to_Your_Mod|Thexa4's PBR shader.]]}}

Revision as of 20:44, 17 May 2024

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An example of a Bumpmap with a Heightmap embedded in the alpha channel
Parallax enabled.
Parallax Disabled.

$parallax is a material shader parameter for the PBR (Strata shader) shader available in Strata Source Strata Source.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{Strata}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Strata Source.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It enables Parallax mapping on the surface of the PBR material.

Note.pngNote:This parameter is also available in Thexa4's PBR shader.

Parallax Mapping

Main article:  Parallax mapping

Parallax mapping is a shading technique used to give perceived depth to brushes with this applied. In order to have this work correctly, you will need to have a Heightmap embedded in the alpha channel of your Normal map. This can be done with a program like GIMP, and a tutorial on how to do this can be found here

Parameters

$parallax $parallaxcenter $parallaxdepth

See also