Scene manager: Difference between revisions
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Important:This is a preserved entity in 








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If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity crashes the game.
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{CD|CSceneManager|file1=sceneentity.cpp}} | {{CD|CSceneManager|file1=sceneentity.cpp}} | ||
{{this is a|name=scene_manager | {{this is a|point entity|name=scene_manager}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | ||
{{PreservedEnt|scene_manager}} | {{PreservedEnt|scene_manager}} | ||
{{warning|Killing this entity crashes the game.}} | {{warning|Killing this entity crashes the game.}} |
Revision as of 20:06, 17 May 2024
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CSceneManager |
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scene_manager
is a point entity available in all Source games. This entity exists to call think on all scene entities in a deterministic order.











If the game has round restart mechanics this entity may not behave as expected:
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