Trigger still: Difference between revisions
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{{this is a| | {{this is a|brush entity|name=trigger_still|game=The Stanley Parable}} It is used to send a signal when the player stands still in the trigger for long enough. | ||
== Keyvalues == | == Keyvalues == |
Latest revision as of 20:01, 17 May 2024

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trigger_still
is a brush entity available in The Stanley Parable. It is used to send a signal when the player stands still in the trigger for long enough.
Keyvalues
- Waiting Time (standtime) <integer>
- The amount of time the player must be idle for before the trigger is activated.
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Flags
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Inputs
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Outputs
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FGD Code
Sourced from investigations done by TeamSpen, and from a beta branch of TeamSpen's Hammer Addons.
@SolidClass base(Trigger, Targetname) = trigger_still : "A trigger volume which detects when the player is standing still inside it for some time." [ standtime(integer) : "Waiting Time" : 60 : "The amount of time the player must be idle for before the trigger is activated." ]