Env sprite: Difference between revisions
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Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Bug:Although the sprite preview in Hammer can find the sprite with any or no file extension, the actual extension of the used material must be used for the engine to be able to find the sprite in-game. In engine versions before
Source 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required
AltNames: This entity is also tied to
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history. Content moved to env_sprite
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
(-altnames) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{lang|Env sprite}} | {{lang|Env sprite}} | ||
{{CD|CSprite|file1=Sprite.cpp}} | {{CD|CSprite|file1=Sprite.cpp}} | ||
{{this is a| | {{this is a|point entity|name=env_sprite}} It creates a [[sprite]] in the world. Sprites always face the player. | ||
{{PreservedEnt|env_sprite}} | {{PreservedEnt|env_sprite}} | ||
{{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | {{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} |
Revision as of 16:32, 17 May 2024
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CSprite |
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env_sprite
is a point entity available in all Source games. It creates a sprite in the world. Sprites always face the player.



If the game has round restart mechanics this entity may not behave as expected:
|



.spr
/.vmt
file extension, so it must be adjusted by hand. [todo tested in ?]
env_glow
. Flags


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs


RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.