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Scene manager: Difference between revisions

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== See also ==
== See also ==
* [[instanced_scripted_scene]]
* {{ent|scripted_scene}}
* [[cs_team_manager]]
* {{ent|instanced_scripted_scene}}
* [[terror_gamerules]]
* {{ent|cs_team_manager}}
* [[terror_player_manager]]
* {{ent|terror_gamerules}}
* [[soundent]]
* {{ent|terror_player_manager}}
* [[vote_controller]]
* {{ent|soundent}}
* {{ent|vote_controller}}

Revision as of 04:25, 17 May 2024

C++ Class hierarchy
CSceneManager
CBaseEntity
C++ sceneentity.cpp

scene_manager is an e0 available in all Source Source games. This entity exists to call think on all scene entities in a deterministic order.

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

See also