GoldSrc (25th anniversary): Difference between revisions

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{{draft}}{{cleanup}}
{{draft}}{{cleanup}}
{{stub}}
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Half-life 25th anniversary update was update that Increased engine limits, Steam deck support, and the update broke some mods but some were fixed through updates.
Half-Life's 25th-anniversary update Increased engine limits, added Steam deck support and broke some mods but some were fixed through updates.
[[File:Half-life shadows.jpeg|thumbnail|Screenshot in-game of {{hl1|4}}, using Rudimentary Shadows.]]
[[File:Half-life shadows.jpeg|thumbnail|Screenshot in-game of {{hl1|4}}, using Rudimentary Shadows.]]
[[File:Half-life opengl.png|thumbnail|Screenshot in-game of {{hl1|4}}.]]
[[File:Half-life opengl.png|thumbnail|Screenshot in-game of {{hl1|4}}.]]
==Features==
==Features==
*'''Steam deck support'''
*'''Steam deck support'''
* '''[[Steam Input]] support''' - Steam Input support was added to the game with the {{hl|name}}'s 25th Anniversary update, which allows the game to support more controllers and buttons.
* '''Steam Input support''' - Steam Input support was added to the game with the {{hl|name}}'s 25th Anniversary update, which allows the game to support more controllers and buttons.
* '''Rudimentary Shadows'''
* '''Rudimentary Shadows'''
{{note|To enables Rudimentary Shadows {{code|r_shadows}} must be set to {{code|1}}}}
{{note|To enables Rudimentary Shadows {{code|r_shadows}} must be set to {{code|1}}}}
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* '''[[Cycler]] and [[func_button]] entities''' can now be the entity target for [[scripted_sentence]] entities, and are allowed to speak in multiplayer.
* '''[[Cycler]] and [[func_button]] entities''' can now be the entity target for [[scripted_sentence]] entities, and are allowed to speak in multiplayer.
*'''Incorporated [[func_vehicle_(GoldSrc)|func_vehicle]] entity''' support from {{cs|4}}, for mod-makers to use.
*'''Incorporated [[func_vehicle_(GoldSrc)|func_vehicle]] entity''' support from {{cs|4}}, for mod-makers to use.
* '''Increased engine limits''' - Valve has increased engine limitations with the {{hl|1}}'s 25th Anniversary update, allowing for more entities and detailed maps.
* '''Increased engine limits''' - Valve has increased engine limitations, allowing for more entities and detailed maps.
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Revision as of 13:55, 25 April 2024

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Half-Life's 25th-anniversary update Increased engine limits, added Steam deck support and broke some mods but some were fixed through updates.

Screenshot in-game of Half-Life Half-Life, using Rudimentary Shadows.
Screenshot in-game of Half-Life Half-Life.

Features

  • Steam deck support
  • Steam Input support - Steam Input support was added to the game with the Half-Life's 25th Anniversary update, which allows the game to support more controllers and buttons.
  • Rudimentary Shadows
Note.pngNote:To enables Rudimentary Shadows r_shadows must be set to 1
GoldSource Limits Pre-25th Post-25th
Maximum number of dynamic sound channels 8 32
Maximum number of server entities (MAX_EDICTS) 900 1200
Maximum number of temporary entities (MAX_TEMPENTS) 500 Unchanged[confirm]
Maximum number of particles (MAX_PARTICLES) 4096 Unchanged[confirm]
Maximum number of beams (MAX_BEAMS) 64 Unchanged[confirm]
Maximum number of visible entities in the package (MAX_VISIBLE_PACKET) 256 1024
Maximum number of pre-cacheable models/sprites (MAX_MODELS) 512 Unchanged[confirm]
Maximum number of pre-cached sounds (MAX_SOUNDS) 512 Unchanged[confirm]
Maximum number of entries to read sentences made up of sentences (MAX_SENTENCES) 1536 2048
Maximum number of user messages (MAX_USER_MESSAGES) 128 Unchanged[confirm]
Max number of loaded textures (MAX_TEXTURES) 2048 Unchanged[confirm]
Max number of GL textures (MAX_GLTEXTURES) 4800 10000
Number of messages titles.txt (MAX_MESSAGES) 1024 Unchanged[confirm]
Maximum size of indexed textures 512х512 Unknown
Maximum size of full color textures - -
Maximum number of models on the map (MAX_MAP_MODELS) 256 Unchanged[confirm]
Maximum number of map leafs (MAX_MAP_LEAFS) 8192 Unchanged[confirm]
Maximum number of entities per packet (MAX_PACKET_ENTITIES) 256 1024
Maximum number of spans (software renderer geometry limit) 3000 6000
Maximum number of surfaces (software renderer geometry limit) 2000 4000
Maximum number of edges (software renderer geometry limit) 7200 14400