Counter-Strike: Condition Zero engine branch: Difference between revisions
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[[File:Cz_fastline02.jpg|thumbnail|Screenshot in-game of {{czds|4}}.]] | [[File:Cz_fastline02.jpg|thumbnail|Screenshot in-game of {{czds|4}}.]] | ||
==Features== | ==Features== | ||
*[[ | *[[Bot|Player Bots]] | ||
* '''[[Detail textures (GoldSrc)|Detailed textures]] | * '''[[Detail textures (GoldSrc)|Detailed textures]] | ||
=== Since 2013 SteamPipe Update=== | === Since 2013 SteamPipe Update=== |
Revision as of 07:41, 14 March 2024

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Counter-Strike: Condition Zero engine branch was made by Gearbox Software then
Ritual Entertainment then
Turtle Rock Studios finish the engine. Counter-Strike: Condition Zero engine branch uses licenced code and is base off a earlier version of
Counter-Strike (v1.1.x.x/SDK v2.0) adds Detail textures.

Screenshot in-game of
Counter-Strike: Condition Zero.


Screenshot in-game of
Condition Zero Deleted Scenes.

Features
Since 2013 SteamPipe Update
- MSAA anti-aliasing - GoldSrc now natively support anti-aliasing, specifically, MSAA 4X, which is enabled by default on most modern hardwares. This will reduce the amount of jagged edges/staircases effect on the geometry.
Availability
- 2004
Counter-Strike: Condition Zero
- 2004
Condition Zero Deleted Scenes
- 2005
Counter-Strike Neo (since ver.2) [1]
- 2008
Counter-Strike Online[2][confirm]
- 2014
Counter-Strike Nexon[2]
References