Counter-Strike: Condition Zero engine branch: Difference between revisions

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{{cleanup}}{{draft}}{{stub}}
{{cleanup}}{{draft}}{{stub}}
[[Counter-Strike: Condition Zero engine branch]] was made by {{gs|4}} then {{ri|4}} then {{trs|4}} using licenced code and is base off a earlier version of {{cs|4}}(v1.1.x.x/SDK v2.0) adds Detail textures.
[[Counter-Strike: Condition Zero engine branch]] was made by {{gs|4}} then {{ri|4}} then {{trs|4}} using licenced code and is base off a earlier version of {{cs|4}} (v1.1.x.x/SDK v2.0) adds Detail textures.


==Features==
==Features==

Revision as of 05:19, 14 March 2024

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Counter-Strike: Condition Zero engine branch was made by Gearbox Software Gearbox Software then Ritual Entertainment Ritual Entertainment then Turtle Rock Studios Turtle Rock Studios using licenced code and is base off a earlier version of Counter-Strike Counter-Strike (v1.1.x.x/SDK v2.0) adds Detail textures.

Features

Since 2013 SteamPipe Update

  • MSAA anti-aliasing - GoldSrc now natively support anti-aliasing, specifically, MSAA 4X, which is enabled by default on most modern hardwares. This will reduce the amount of jagged edges/staircases effect on the geometry.

Availability