Cry of Fear engine branch: Difference between revisions

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**Dynamic key generation  
**Dynamic key generation  
**High-res Normals
**High-res Normals
 
**[[Menu Background Map]]
* [[Paranoia engine branch|Paranoia]] features  
* [[Paranoia engine branch|Paranoia]] features  
**Improved lighting effects
**Improved lighting effects

Revision as of 01:06, 5 March 2024

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This article or section needs to be cleaned up to conform to a higher standard of quality because:
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Cry of Fear engine branch is a modified, third-party branch of the GoldSrc GoldSrc Engine based on its pre-SteamPipe version, specifically the Paranoia Paranoia branch[1].

Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.


Features

  • Cry of Fear Cry of Fear features
    • Multiplayer support
      • Co-op & Survival
    • Water effects in Source Source style
    • Improved sprites, such as Flashlight, in Source Source style.
    • Hint System
    • Inventory System
    • Dynamic key generation
    • High-res Normals
    • Menu Background Map
  • Paranoia features
    • Improved lighting effects
    • Subtitles

Specifications

Empty

This article or section is empty. You can help by adding it.

Todo: Comparison with vanilla GolSrc if needed

Media

Cry of Fear - Screenshot 3.jpg
Cry of Fear - Screenshot 5.jpg
Cry of Fear - Screenshot 7.jpg
Cry of Fear - Screenshot 8.jpg
Cry of Fear - Screenshot 10.jpg

Availability

References

  1. Relation between Paranoia & COF
  2. Short list of features from the Paranoia website